Death penalty more consequence

Ok can we please make death a but more consequential. I did some testing. Durability damage is between 1-10 per death. it took like 23 deaths to completely destroy all my gear (only gloves were indestructible. But I was wearing 3 rings) And it cost me only 99 copper to repair all my gear, if my gloves were added that would add up to max 1 silver and 20 copper.

in the early game between lvl 1 and 10 I was floating around 15 silver in reserves. So lets say if every death would take up the max 10 durability of your gear, you would need to die between 8 to 13 times (depending if you are wearing heavy or light armor) every single combat encounter to actually feel some sting in your pocket.

  • repairs are free until you reach sacrament
  • food is pretty easy to get right now, so you might be losing some food but its really not hard to get anyway
  • enemies don’t respawn on death
  • costs for enchanting and infusing gear have been decreased already.

I find it really hard to believe people got softlocked before, since they would have to die an absurd amount of times every single fight they come across.

please make death have some weight and consequence either:

  • respawn enemies on death
  • and a totem when you first get access to the crucible, just like the reroll totem but you don’t have to unlock it, it will be already there. And a player can walk up to the totem and choose a extra death penalty (exp loss on death, increased repair costs, way more durability damage), in exchange for a bit more xp or loot.
  • at the very least make the repair costs scale with level or item level or something

Don’t forget that everyone plays differently. I wanted to practice parrying from the beginning and I’m sure I died much more than you because I’m not very good :slight_smile: I don’t even like the durability at all, it’s an inconvenience but I get way more frustrated by the fact that I have to run back 25 seconds for a boss to die in even less time because I suck at parrying :slight_smile: Also don’t forget not everyone has infinite amount of time to play. I like challenging fights in games but I hate time sinks.

Optional challenges, like you mentionted the additional totem or whatever for more xp/loot is fine but let the casuals also enjoy this beautiful masterpiece.

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If the game is too hard for you, play something else, don’t cry for it to be dumbed down for everyone else. Durability loss in an inconvenience? Go fight naked until you learn the fight. They should revert half the changes they made in hotfixes because of people like you who just suck at the game.

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I don’t know what you read but I wrote I like challenging fights! Farming is not hard it’s just a time sink, doesn’t make you better. I saw you commented on multiple posts and either you didn’t read them or you didn’t understand them because you wrote the same offensive response to all of them “go play something else”. That’s the most stupid thing to say. Instead it’s much better if the devs, based on the feedbacks, can come up with systems which benefit more players.

I also wrote additional optional challenges are fine if you want to test your skill and show off. I played Hades and the heat system there is amazing and it makes the game more challenging if you want. I also played Dead Cells but I suck at it so I only made it to 4BC but I liked every minute of those games and they are not easy at all but they don’t have artificial time sinks, you have to go and fight the enemies, train to be better in the combat to progress. I know this is completely different game but that doesn’t mean you can’t take ideas from them.

You saw me comment on a few posts because posts like these taking over the forums and no-one is pushing back against people like you who are just crying to make the game “easier”, what a surprise that you’re easily offended when someone calls you out.

You complain that gathering healing ingredients is a time sink. Gathering copper to fix your armor is a time sink. Upgrading town is a time. Well guess what, gaming is a time sink sink. If you’re time is so valuable that you can’t afford simple mechanics designed to bring immersion, then don’t play at all.

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Oh I didn’t know I can only try something if I was born being incredibly good at it :slight_smile: I also didn’t say that the problem was I died a lot because it was my choice to play that way.
Death penalty and time sinks don’t make you better. I didn’t say to remove all time sinks and I also understand if someone want more for more reward or whatever.

I don’t know man, english is not my first language so either what I wrote was not understandable or you chose to not understand it just attack me.

I don’t want an easy game, I like challenges, time sinks are not challenging they just take your time but don’t require your skill! Is it hard to understand this? I didn’t say to remove time sinks, just don’t add more or only add it optionally.

When did I say I want the game to be easier? When did I say I want to remove all time sinks? If I enjoy the game, the world and the fights then why shouldn’t I play it? Because you said so?

Listen to the interviews with Thomas, they won’t make it easier, they don’t want to make another diablo/poe, they want a unique experience. BUT they are open to suggestions and welcome all feedback. In the end they will decide what they implement.

You are asking for there to be next to no consequence to dying.

That is making it easier. Is that too hard of a concept to grasp?

No matter what Thomas says in the interview, the reality of it is that they’ve caved in hard to the unskilled swarm of casuals who will stop playing after 20-30 hrs of play, no matter what.

And that’s left the game combat system gutted, the one thing that keeps people in the game is not non-existent.

Breach combat literally needed 2 fixes, add elemental fusions and fix backstab window. But now, you get dummies instead of enemies and weapons that stunlock enemies to oblivion.

That’s not the game we want.

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I played 24 hours on EA realase and enjoyed it. I already played ~30 hours since The Breach and I enjoy it. They won’t make another diablo/poe clone, they want something different and I like it so far.
It’s still early access and they need to tune a lot of stuff. I don’t think the game is easy, at least how I play it, I don’t like to brute force my way. I want to learn the mechanics. Yes I don’t like the time sinks in the game but I can live with them because it’s not too much. I would be happier without them but whatever, I won’t ask them to remove it because I understand what they want. I’m pretty sure they can come up with things which will be enjoyable for different kind of players, but not for all of them of course.

Maybe because you played a lot you already know all these OP things in the game. I haven’t experienced that so far. AFAIK they nerfed the shit out of ranged/caster combat. I saw old videos with infinite focus and health, I hope that’s not possible anymore because that’s easy. Going for and hour and farming money is NOT hard, it’s super easy.

I didn’t ask to remove consequences of dying, I replied to a post which wanted to add more and I don’t want that, or only optionally.
I said I don’t like durability but I didn’t say to remove it.

Everything that’s been a minor “inconvenience” for the casuals, and has provided a challenge for the core audience, has been getting nerfed, gutted or removed from the game. I personally have no motivation to play anymore, because of the trivialization of the combat system.

People don’t want to wait for town upgrades, they don’t want to gather food, they don’t want to pay for armor repair, they want beds to give you instant healing. And the devs have caved and capitulated to the casuals. If this is the level of difficulty that will present in 1.0, the game will die in 4 weeks flat. And guess what, we who actually care about the game, don’t want to see it happening.

So this is our pushback against the ones ruining the game with their constant to cries for lowering difficulty. Right now there is next to no consequence to dying, unless YOU chose to gobble down your food in a panic. This needs to change.

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The Darak fight in the sewers is so skillfully played, one must tip their hat off to the player, NOT.

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This looks OP (and it is) but how many casual players would be able to do this? :slight_smile:
Yes, this still needs a nerf. Bosses usually are not stunnable or only for a very short time. The weapon damage is too high.
I started to watch this video but I’m only at 1 hour. I don’t think what he does is trivial for the average gamer… for you it is because you played a lot and have practiced and have a lot of experience.

But anyway…
We don’t agree in a lot of things, but don’t accuse me of things I didn’t say, please!

I think what was a good discussion topic turned into a schoolyard argument. I wish the discussion about death penalties and what Zartas presented had been received differently.

In my opinion, the death penalty in the game is almost non-existent—so much so that, in certain situations, if you want to recover health, the most optimal option is suicide. And that’s a problem. However, I understand that enemy respawns would be quite hopeless for a casual players. Repeated encounters that force me to spend resources that I I consumed before dying? No thanks. Let people enjoy the game.

I think there are other options. Dropping items upon death and having a lost-and-found house in the city where players can pay to recover their items (like in Stardew Valley) would, in my view, be the most satisfying solution for everyone. But in case of dying against a boss, this penalty shouldn’t occur

I didn’t even noticed that death had an effect in the gear durability! For me death seems super inconsecuential at the moment, more so that sometimes I just kill myself to fast travel back to the bonfire points, or I drop myself down the balcony of the tower to avoid walking all the way down… so yeah, I think it could improve in that aspect, I wouldn’t like something as punishing as Dark Souls but something in between.

You hate time sinks, but you are writing novels here at the same time. xd

Hello everyone. I see that money for repairs can be a strain too. And there is a rune for sale, it repairs your equipment. Moreover, the rune is restored some time after its purchase, that is, you can stick it into different weapons. There is a healing rune, which will also help you save money. And there is also a rune for returning to the city. I even have a set of a bow with a sword for such trips for ore, wood, with the ability to heal without food, free repairs and teleport to the city so as not to re-save the echo

Sorry, I usually don’t write at all, exactly because of this, because either I don’t express myself well or people misunderstand or both :slight_smile:

I just don’t understand why would anyone want a death penalty, isn’t it enough punishment that you were beaten to death? :smiley: I know there are a lot of games with death penalty but why is it better to have any? It doesn’t make the game harder only more frustrating and longer, except if you lose all your gear, then it makes harder, but in that case don’t be surprised if everyone uses cheese builds or super tanky builds. If you want punishment that much then you can chose hardcore mode and it’s already in the game. Playing hardcore is also fun because if you mess up you get adrenaline rush to recover from your mistake, a death penalty doesn’t do that it’s too small for that but big enough to add frustration.

A game can be hard without time sinks, look at Remnant 2. Yes there are OP builds in that game which makes it easy, but in general it’s hard, at least the bosses and on highest difficulty. I never felt I was wasting my time there and I went to get almost all items in the game and also helped others to get stuff and I played it for 400+ hours.

Even though I don’t like gathering, upgrading the city, housing and stuff like that, I won’t say to remove them because they are additional things to do, more variety and someone might like it, but who would want more punishment like: “Please when I play then sometimes take away all the money I got, or my equipment or let me lose XP because I don’t deserve it and I have too much free time anyway…”
This is just an illusion of making a game hard(er), which in reality only makes you waste more time.

I would play a game a long time because it’s fun and challenging, not because it forces me to play more with time sinks… it just makes no sense to me at all. But there are also masochists in the world so someone might really like it :slight_smile:

Hi Levi,

Maybe I didn’t make myself clear. I wasn’t suggesting that you lose your gear (much less all of it), just a any random item from your backpack, to prevent suicide from being, in certain situations, the best option. I don’t want to repeat encounters or spend more time on fights that have already been resolved. I even said, in response to others who were particularly aggressive on this topic, that people should just enjoy the game.

That said, when dying is no longer a disadvantage but instead becomes an advantage (for health recovery), it feels unnatural. Hence my suggestion to possibly lose a random unequipped item — something that might be irrelevant, and if not, still recoverable. Simply to ensure that, in some scenarios, dying voluntarily isn’t clearly rewarded.

Aside from that, it seems like you bow your head when someone attacks you without restraint, but when someone treats you more amicably, you climb on their back. Good luck