Weapons requiring higher stats, but not adding anything to the weapon itself.
First time when i was playing, i got a Shortbow, req 10 dexterity. Then later, i got the same one, with requirement 30+, but nothing changes. Weapons with higher requirements only asks for higher stat to be used, and i think that should be changed so weapons with higher requirements have higher base damage than the ones with low requirement, or having better enchantment stats, or something…
I do not see the point of having the same bow with 20+ requirement more and getting nothing out of it, just keeping points where i don’t want them to be, points which i can use for something else.
If i am missing something, and requirements have different stats, or something changes in favor of higher req weapons, please delete the post.
I still am not sure what mono/double stats are, i probably overlooked that part, didn’t know it exists.
If higher req means stronger weapon, absolutely no issue. If it doesn’t, why do have req in the first place. Probably my mistake, will take a look into it, thanks.
i believe the same weapons doesnt have any difference in Damage no matter the requirement but if you dont meet the requirement i believe that is enough to decrease your Damage but it will deal the same as your 10 when you have increased your stat to 30
(but i might be wrong)
This is a change they made (right before the breach i think) because ppl were complaining that the same weapons at max upgrade differed in Damage too much.
So they changed it and now we have weapons that doesnt scale properly..
everyone should be Happy Now Right?
(The change is connected to Weapon Crafting having too much RNG i would change it back if i could because you know i like RNG too much)
it seems it is just arbitrary number, at the moment, the requirement.
Because it is, req 30, req 10, no difference, except i MUST add points to attribute to carry the weapon. It doesn’t make sense. If it is not doing anything, it should be removed then.
Just leave the requirement as some attribute, without number, and that’s basically the same. This ( example ) weapon needs intelligence, and that’s it.
Does the requirements increases with the weapon level? Because i don’t remember now if the number was fixed at all levels or it will goes up as you level up the weapon.
No im not talking about RNG Anyways here you have the two patches that i was refering to:
(released April 30, 2025)
”Weapon Scaling Rework”
“Prior to The Breach update, damage gained from weapon upgrades would add to damage gained from attributes. This meant that you could have a fully upgraded weapon with 0 attributes in the scaling stat for that weapon and it would still do good damage.”
“Now, the damage from upgrades multiplies with the damage from attributes. This results in both attributes and weapon upgrades having a more equal responsibility in damage dealt.”
(released May 1, 2025)
The Breach Hotfix#1 Info
“For now we’ll remove the interval we have on weapons and armors. What that means is that if an item had a base value of 10, there was a 30% chance that the item could drop from 7-10. We wanted to remove this for quite some time and instead introduce ‘superior’ items at some point anyway, but given that people reported issues with weapon damage and armor, we decided that we’re changing this now already. With that, any weapon and armor you find will be exactly what the designer intended it to be ”
-EDIT: (Here im speaking with my own words again)
Atleast the Weapon attribute and Weapons base damage scaling isnt as “Random” as it used to be.
The Weapon Req has always had the same function but it gave the impression of there being a difference when it was more “Random” overall, so now its more clear atleast what you can expect from a the Req to equip the weapon, I also thought it was strange back then when the Breach update launched and before the Breach update aswell..
But dont worry the dev’s have said that they are gonna Rework the whole Attribute System or Remove it or whatever they decide to do. We will just have to wait and see what they decide and look for inputs when we get more info about it.