We can't play endgame anymore with this drop of embers

Sorry, endgame is a bit of a trigger word..

Anyways all i want is more of everything, and armors, wepons, runes, houses, furniture/decorations, misc, etc.

(a tool/weapon to throw bombs with that also gives bomb a range marker like some bows have and also sticky bombs that stick to target aswell as set timer for the bombs to explode and a bowling ball that would explode on collision)

I wish they even would add a higher tier of gear that would take ages of grinding to get. (What kind of drop system i dont know, drop when conditions is met + some not too low but also not high drop rate for it)

Yes i might be the kind of player who loves RNG but this is the only thing that would ruin my experience of the game and where im actually restraining myself from using the Random blueprint button (?) at the Scribe table. I only learn those armor weapon food quickitems that i have picked up or bought. However I do use it for furniture :rofl:

Its not unusual to lose motivation in a game after you have unlocked everything.

If some gear/non-craftables almost never drops or when something entirely new drop it would peak my interest. Even drops that get added to the drop table after playing for a certain amount of hours.

(Dont need to read BUT if you read this it is here i decide to just post it rather than edit, holy the time waste on this message isnt even that high almost 3 hours atleast i cant compare it to playing games and Lego builds)

(In games such as no rest for the wicked i wouldn’t have anything against a mod/or dlc that would add a AI generation tool where i could give a prompt/blueprint to the AI who then forge weapons or armors that get added to the drop table. So i there is an endless amount of things to drop for my own satisfaction )

With that said im not against anything you put up as ideas/suggestions, but i might do the unnecessary of questioning and asking “dumb” questions i still do that out of habit.

I love no rest for the wicked and i will always do.

“whatever” changes, the development team make to the game isnt enough to push me away from this game, the graphics, the atmosphere and the art of this game is enough to keep me hooked for many years to come. I dont expect but I hope there will be many extensions/dlc/mods that add to this.

1 Like

Im shocked how most people dont get the point of this post.
the game content now is really short so the only thing there is in the game to really do is to experiment with builds.
Wiped all my previus char and realms and played coop with a friend since update.
We both quit because we see no point in investing 10x the time it takes to finish the game to try have one optimal set of gear for one of us not even the both of us.
Not to mention the farm is completly RNG making the time you invest feeling 0 rewarding.
They made so many different embers needed to finish a build, not to mention the need to do alot of crafting on gear till you get the facet you want.
I can be fine with that if only there was either a true endgame scaling content, a reliable way to farm such embers, or way more ember dropping.
At this state the game gives you 0 motivation to keep play once you finish the story/crucible/max plagued zone. and all this things can be easily done before lvl 25 with no gear at all on max difficulty.

1 Like

I get what you’re saying but I do not agree. The fact that you call embers orbs basically shows where your motivation comes from.

I understand your point but that’s not what the game is intended to be. You say ARPG implies endgame, which is also not true.

It’s probably only true for the ARPGs you’re playing, which is fine but it’s not a requirement.

I play the story over and over just because I like it and it’s way more rewarding for me to play and try a build while I play the story. Doing it when I’m full power already is no use to me cause it doesn’t trigger any rewarding feeling for me, cause you can go through story and endgame with any build rly. Some are stronger, some are weaker.

That’s why it’s not an MMO, you don’t need perfect balance, it’s up to you if you wanna play a totally overpowered build or not.

Granted, some balance has to be done when single things make the whole game trivial. That’s the balance this kinda game needs and they’re doing this.

3 Likes

The fact that we now have embers that give a 1% increase to your enchantment stats directly defies your statement about that not being what the game is intended to be.

I think the disconnect here is that playing for story and playing for optimization are both choices, and neither are strictly mandatory. It’s fine if you don’t want to or don’t enjoy playing that game, but the systems are here to support min/max builds for a reason. For those of us that are grinding for that optimization, the current drop rate doesn’t support it. Totally fine if you’re not into it, no judgment there. It’s a beautiful game and the story elements so far have been fantastic. I’m also looking forward to experiencing it from top to bottom once or twice… but to keep a long-term player base, these systems need to be optimized.

2 Likes

Many people didn’t understand my post. Probably due to a lack of knowledge about the game. Or because at that moment I had played for 55 hours and they had played for about 15-20 hours

We completed the game in co-op with four people on the highest difficulty in 25 hours. Town maxed out, the entire story completed, and Crucible multiple times. (And we didn’t rush it… not at all. We could have done it MUCH faster.) That’s called knowing the game.

After all that, going from 25 hours to 55 hours was all about repeating the same thing: clean corrupted areas looking for embers for max our build or creating new ones. And not being able to do it due to a lack of ember drops.

Every day, when other people reached our playtime, they started making posts about the same thing here and on steam. “The ember drop rate is poor/wrong.”

The game needs a higher difficulty mode and an improved ember drop rate (or farming system of them) if they want have five types of embers instead of one. Especially since only three embers are worthwhile.

We don’t know if this has been fixed; we stopped playing because it was wasting time. We’ll try the next patch.

2 Likes

yes, you are i would say definitely partially right.

the new embers are there now thats true, but they are only there because ppl complained about it and wanted it more deterministic ( never mind that adding a new rng system with the facets kinda goes against that, which is exactly what proves a little that they wanna cater to lots of different visions now and maybe lost a little bit of their own vision, cause now you spam crafts instead of embers like before ). and you can still grind embers, it just takes a little longer now. the multiple realm farm didnt change, ppl still do it when they wanna get lots of different mats fast. its just more inconvenient when you play co-op now i get that.

what i meant with what the game intended to be was what in my opinion the vision for the game was when it came out and what i got from the statements of the dev team.

also no judgement from my side, i totally understand ppl like to play the way they like to play, it is what it is. im fine with that. and if thats what the game wants to be now, so be it.

i just think the way its implemented doesnt help either “party” at the moment.

i played this game for 500h so im not saying i hate the game or anything. i still love it. but it gets a little washed down imo, but then again, its still EA, theres lots to come and maybe in the end the whole thing will fit together better.

This is inexcusable as a “gameplay solution”…

1 Like

Yes it is and has been true since Blizzard added Ubers to D2 ladders.

Pick one.

how is that a judgement? its an assessment, i simply stated a fact. different things.

1 Like

I would like to have a 5000% increase in drop rate for Void embers. SO MUCH gear i would like to clean up, store and use for the whole group, to give them an empty piece to work on… sooooo many pieces… but void embers… seen mayber 10 in 4.

I read your post when you created it and was kind of aware on not wasting all the ember stuff and storing it for late game as I was playing duo with a buddy.

Now after ~ 45 hours played on that character I exactly know what you mean and I feel you.. considered that also if you wanna craft an optimal item you sometimes have to reroll stats that are “blocking” your extracted enchantment aswell because its the same enchantment type (which is total ass, you should just be able to replace the same category without having to reroll it again) it eats so many embers just for one person.

As I was playing duo coop the droprate for late game in general really feels off and not rewarding at all..

I like the idea that on plagued areas the droprates should be higher or something since as it is right now it does not feel healthy or motivating to have such low drop rates + its bad design if the intention is to switch around 10 realms just to get it from grinich shop.

1 Like

I am gonna say this again.

Why are invested players, who put time progress or finished the game, rewarded with worse loot?

1 Like

I appreciate your message. In my case, I dedicated many consecutive hours to it in the first few days, which is why I reached that point so quickly. Many people contradicted or doubted it, and now there are complaints about it practically every day.

Me and all my friends quit the game a week ago, waiting for the next content patch. Moonstudios didn’t want to buff the Embers… I suppose intentionally, for some reason I don’t know. Because the drop imbalance is real.

I’d like to be a tester for this game and give them more direct feedback ; I love grinding ARPGs.

That’s right, especially in an Early Access game.

I can guess they’re working on changing the entire leveling and progression system, with these classes and weapon masteries they mentioned. Perhaps that’s why they haven’t addressed the requests to buff the ember drop rate.

But still, buffing this… many people can try more builds and BIS their ones.

Wouldn’t have been too difficult for the studio adjust the rate, and it would have been nice. :frowning: