Exactly everything that’s wrong with this game.
Correct.
In fact we are punished very strongly by the game if we want the drip.
Facet were made this way on purpose to be rare and tedious and hard to make, which is obviously a mistake , but I don’t think they’ll change this aspect of Facet.
Dutchguy234:
Enchanting .
This is my idea to solve the problems: The RNG Problem, Enchantment System & Gem System “TOGETHER” (Update)
In theory yes but in practice I have already talked about it in the Details here:
The problem is that we are working with two fallacious systems:
The New sublimation which is terrible, and the embers both built around the RNG without any benefit because the RNG should improve the experience by adding variability and variety, and instead here it is used to make the duration of the work necessary to obtain embers and gear indeterminate and unpredictable.
And Embers like all currencies in this game will always have this problem of either being too rare or too common.
It’s a d…
Pain is exactly the right word, the fact is that when working in a game becomes suffering I think there is a problem.
It’s correct that to achieve something in a game you need work, effort, skill.
But when the system is not fair, like when you add RNG in the Wong place, the work becomes suffering.
Used in this way RNG creates alienation between the work and its result, the gamer does not know at what point in the process he is at because in reality he is in a loop from which he will exit bas…
This is what I think about the new embers:
The game is much better thanks to the new embers, they give the player much more control, but often They don’t solve the problems they mitigate them and and it’s even worse when the problem shouldn’t exist in the first place.
The ways to obtain them have not been thought out well:
More than half of the embers I found were found by fishing, It seems a bit ridiculous to me and not very intuitive I found the others from The Seneschal and missions.
Afte…
Dutchguy234:
Third, Durability.
This is my idea to solve the problem: What is the purpose of weapon Durability in NRFTW? (Is Death punish mechanic, but let’s talk about it)
Agree.
Agree.
Dutchguy234:
tool slots to max 4.
They are planning two new tools.
Agree.
Dutchguy234:
In conclusion :
Sorry if I’m throwing a lot of links at you , but it seems like you’re interested in criticizing the same arguments that interest me, I’m sure if you click on my profile you’ll find a lot of topics that interest you.
The best always do it this way
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