We can't play endgame anymore with this drop of embers

Perhaps our world is bugged, but the amount of embers we farm by clearing EVERY area of ​​the game (including corrupting the zone afterward at the bonfire, meaning the entire map twice) is absolutely ridiculous. It’s not even enough for one person to craft a set of gear, imagine being four people. Not only is the drop rate not multiplied by four, but it’s insufficient for one person something that didn’t happen before..

We have no motivation to keep playing when we’ve already completed all the content and have the complete item encyclopedia, home and machines if we can’t craft items without orbs.

I repeat, perhaps it’s our world and other people in the endgame don’t experience this, but it’s absolutely ridiculous, a waste of time clearing EVERY area for nothing. (All fishing, digging, and secret chests)

We’ll come back in the next content update to see if this has changed.

It’s a shame; we’ve tried and tested it, and it’s impossible to play co-op with this drop rate. We love the game, yet we’re forced to quit. People who play 10 hours a day…

I could also talk about build and skill balance, but those are minor issues. The drop rate of the Embers really makes it unplayable.

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But are Embers used to modify equipment, apply enchantments, and remove them, essentially duplicating Eleanor’s functions, or will unique equipment recipes that require them appear in the very late game? It sounds interesting, but I don’t fully understand the problem. Why do you need a bunch of Embers if, from what I’ve seen, they’re just a free, portable replacement for certain Enchantress functions, like turning an item into a plague or magic one? If they are not enough, go to Eleanor and that’s it.

To roll the negative lines on Plague items, you need Fallen Embers. And you need a lot of them because many negative lines are useless.

To create items perfect for your build, you need Essence Embers. These allow you to remove a line from one item and add it to another. This way, you can build an item with all the lines you want. (I only got 10 of these orbs in 55 hours of gameplay, with the entire world completed, the Echo Knight killed multiple times, and constantly clearing Corrupted Zones.) 10 lines is nothing, especially if you want to make matching sets to show off your appearance.

To improve the lines to their maximum potential, you need Radiant Embers or, failing that, more Essence Embers to remove and add perfect lines to items… I only got about 8 of these Radiant Embers in 55 hours, which is ridiculous.

Now imagine there are 4 of us in the world opening chests, clearing Corrupted Zones, etc., and my companions got even fewer.

We basically have recipes to craft everything, but we don’t have orbs to play with and make builds and items, no matter how many times we clear the entire map over and over again.

That’s what you need to play at the maximum corruption level at bonfires.

And once you’ve completed and unlocked everything in the game, the only fun is building your gear.

A friend has stopped playing because he doesn’t have enough orbs to craft his items, and the ones he has don’t work. No matter how much he farms, he can’t get any more orbs; it’s frustrating.

The game didn’t have this level of drop rate before; you could farm much, much more. Again, now there are four of us… so if the Ember loot was already bad and they haven’t quadrupled it, it seems like they’ve halved it tenfold.

So is this how you would play coop games?

Just playing it through once to empty the content and not keep playing it like we do with other games regardless having emptied the other games contents years ago but still plays them to this day?

You can even see crucible as a party mode.

Just take a break switch game or do something else entirely that is how you can get back lost motivation.

I understand that everyone wants the best, but I think at your level of development, demanding that everyone have enough of the rarest resources to create the perfect build is too much, too much munchkinism. Previously, there were only Celestial Embers, and they were used to determine properties, change plague effects, and redistribute stats, but over time, I farmed enough of them. I think when faced with a shortage of these resources, it’s important to understand how the game is balanced.
If they had been thrown at you by the hundreds at the very beginning, you wouldn’t have even reached the endgame, and their rarity, in my opinion, encourages you to save them and spend them only on serious counter-attack items or for serious enchantments…
Thank you for explaining this, but I haven’t yet experienced the feelings you describe, so I can’t say for sure whether I agree with you or not. On the other hand, too many people rush to sift through the game and squeeze the maximum out of it in a couple of hours, which is also a poor approach to gameplay. In any case, if I were you, I’d take a break or try adding some roleplaying to your playthrough, rather than just using the best and easiest/most effective options. And as far as I understand, using Embers isn’t strictly necessary for the endgame Plague; you can burn other items.

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We’ve completed the game in co-op and the Crucible together multiple times…

We’re talking pure endgame here.

We’ve played through all the patches. And built many builds. Before, Fallen Embers dropped a lot, but now the drop rate is bad, very bad. (and we are 4 people in a world…)

We’re talking about pure endgame content once you’ve already completed everything. The only things you can do are change your build, upgrade items… (crucible, corruption max level is already done multiple times)

Just to extend the content and have fun. We’ve played for 60 hours since Friday. That’s not a couple of hours.

I think you’re misunderstanding that I’m not talking about the campaign. I don’t even need to use Embers there; I can easily complete the entire game and crucible on the hardest difficulty without using any. I completed crucible at level 15…

We’re talking about endgame farming to maximize your gear. The drop rate is so bad and the content is so limited that you end up quitting the game.

We’re talking about balance, exactly. Now, once you’ve completed everything, there’s no balance. You probably need to play more hours and learn the builds better to understand this.

This is all about one realm? It resets daily and ide assume devs dont want endgame in one realm full pestilence clear for any one person.
Why not more realms if you can get to the end easy? You have Grinnich realms?
Rerolling negatives is a gamble and should be treated that way, there was a reroll limit in testing, but now you can decide how many to spend.

We have several realms from all patches, but that’s not what I’m talking about.

I’m talking about completely clearing an area. All chests, fishing, digging, and enemies. In this process, the ember drop rate is very low. All the resources in the area respawn quickly. All chests, fishing, digging… and the drop rate is ridiculously low.

Before, a clear of this area used to result in, for example, 9 fallen embers; now you’re lucky to find 1 (of any ember)

That’s what I mean: opening large chests and finding none, over and over again. Only fishing seems to work.

We cleared ALL the areas to test it and found barely 6 embers. That’s crazy after clearing every area in the game.

If you start a new realm and play, this doesn’t happen; there seems to be a much higher drop rate.

Something is wrong with the endgame, or our world is bugged. :confused:

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You may have a point about drop rates, I was just trying to brainstorm a solution since you said you all want to quit.

This is my haul from 10 Grinnich realms for example.

10 realms and the result is this? Omg they really messed up the endgame.. imagine what would happen after when you have to void your item after you get a bad exalt x( I mean I get it they wanna make the endgame grind last long like d2 but it is not working on beta and if they cant keep players on beta there will be not much player to see the real endgame for the future.

That is 10 realms of only buying from Grinnich’s shop… takes minutes to check him.

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Oh kk I missunderstand that part then.

Agree with the topic.

Checking Grinnich is a good point, but from a game health standpoint spinning up 10 realms to farm the shop is not a good gameplay solution. Nor is it a good technical solution, as it will result in scaling costs for the devs given that realms are free to players (and I want them to stay that way).

Also worth mentioning–this kind of endgame optimization (or munchkinism) isn’t what everybody wants–but it’s what the ARPG community wants, and is the entire point of the Diablos, PoEs, and Borderlands of the gaming world. I’ve been farming for weeks solo on one character just trying to get embers to finish a build as well. My suggestion would be to increase the drop rate in the crucible and in corruptions. Drop rates in the rest of the world can be left alone–that way optimizers of the world can still meaningfully farm for their equips, and if they don’t want that kind of gameplay they can forego it and still get enough to tinker from other means.

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:sweat_smile:

(Was i drunk yesterday?)

Anyways Good Luck with the endgame i hope you find it :sob:

Feedback is for comment the problems of the game and find solutions to retain players.

I don’t think No Rest for the Wicked aims for players to complete the campaign and move on to another game…

They’re creating a next-generation ARPG, and that implies endgame gameplay.

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Having to constantly switch worlds (10 in your case) to get what you wouldn’t even get if you farm using normal gameplay mechanics… means the drop rate is messed up. It should be possible to farm sustainably in your own world without having to create 10 more, because the only way to get embers is through: Grinnich, the Crucible shop (once a day), daily quests (you’ll only do the ones that give embers), and the special afternoon merchant.

That’s neither balanced or a good drop rate.

I repeat, I’ve played through every patch, both when the drop rate was bad and when it was good, and now it’s really bad, especially with four friends in co-op…

What you showed in the screenshot is what we do to get embers, so the game is now trying to check the shops instead of playing the game…

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Same issue here. I’ve been playing endgame for about 50 hours now (around 30 since the new patch). I’ve had to repeatedly clear Bounties and Corruption solo across three different realms just to keep up with my Ember consumption.

The low Ember drop rate doesn’t really encourage experimentation. Right now, I’ve resorted to theorycrafting in spreadsheets instead of doing it in-game, which isn’t very fun. I’m hoarding Embers until I’m sure the build I have in mind will work. I don’t want to spend 10–15 hours worth of Embers farming on something that might fail.

One could argue that I’m too focused on min-maxing, but after clearing the endgame, experimenting with builds is where the fun is for me. It would feel much better if I didn’t have to stress so much about Embers and could try different weapons and playstyles more freely.

For reference, in ~30 hours played since the patch, I’ve only gotten about:

  • 15–20 Essence Embers

  • 12–15 Sublime Embers

  • ~20 Radiant Embers

I’d say that’s enough to make one good build, maybe two. I love the game and there are still many things I want to experiment with, but I’m worried I’ll burn out farming Embers before I get the chance to try even 10% of the weapons and runes the game offers.

The Ember drop rate feels fine during the leveling phase, but endgame activities should reward more endgame materials. Alternatively, there could be a way to recycle items to recover some invested Embers.

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That’s the point. A realistic opinion.

During leveling, there are no problems and you can make one good build. After that, if you want to make another, the game becomes:

-Fisherman’s Bait 4
-Sherlock holmes inspecting vendors
-Clark Kent trying his luck on the Daily Planet

Great gameplay…

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I completely agree. The drop is too low.