Fallen Embers is killing the fun

Hi, this is just my take on it, your experience my differ from me but I am the kind of person that likes to perfect my builds and I am still not able to perfect even one build right now so here is my feedback.

Hotfix 3 introduced: “Slightly decreased drop rate and value of Fallen Embers”.
My experience so far is that large chests that had 1-3 Fallen Embers in 90% of the time is now down to 1-2 Fallen Embers per large chest, I have not found a single large chest with 3 Fallen Embers sense the Hotfix 3 was introduced. This is NOT a “Slightly decreased drop rate”.

I have over 100+ hours into the game and still I have not been able to even have one proper build with the different stats I want. I have picked up and saved all my Plagued gear, most of them come with 1-2 enchantments so you need to spend Fallen Embers on that. I have rerolled my weapon with 70+ Fallen Embers AND still I am missing 2 stats I really want on it.

It’s seems impossible to perfect your gear and build, maybe I am just extremely unlucky but reducing the Fallen Embers drop rate made me feel like I am now wasting my time and every large chest I see now also feel unexciting.

The most fun for me is collecting gear, materials etc to try different variations and do cool, fun builds. Now if I want to try different weapons and gear to see what works with some decent rolls I also feel nahh I cannot waste my Fallen Embers on this and need to save it for my current one build that is still not perfected…

Fallen Embers for me is dictating the fun right now and that fun is just killed with your “Slightly decreased drop rate”, the drop rates should be increased not decreased.

I agree that some game systems are weird - item drops like Diablo (which is nice), but then you can’t fully use the items unless you have lots of Fallen Ember to perfect them, and that requires lot of grinding. Fun enough for 1 weapon, but when you wanna experiment with different builds, now you need 1000’s of Fallen Ember

You have a couple of options to gain more Fallen Ember:

  1. Create multiple realms
    Upgrade the stores in all of them, and visit all of them to buy Fallen Embers from shops

  2. Item duplication
    I can share a method to duplicate items, but I won’t recommend it until you are already done with the game

Agree, at least crucible can award more embers for senechal. Even the drops there are meh!

What’s the point perfecting your build in this current state of watered down dumbed down ARPG combat?

Yes, I’ve also noticed the drastic change in drop rate, but I just don’t need them anymore.

Yep, you can get by and do all the content with little issue with 2-3 well synergising stats and that’s it, other than that just upgrade your gear’s level and you’re sorted. No point discussing drop rates until the drops are actually needed.

duping should only be discussed in ways to fix it, not to share if like it was supposed to be a feature.

“Slightly decreased drop rate and value of Fallen Embers”…THIS IS NOT A Slightly decreased"…i was hoping they would actually increase the drop rates but to my surprise hotfix 3 decreased it, now I am just wasting my time…Fallen Embers are so important for build diversity and trying to min/max your gear…now that is just impossible…So typical, just when you have some fun, they pull the rug under your feet and it becomes a tidies chore and not a game anymore, after farming most of the day and getting nowhere iam now just pissed off…

I have also noticed the lack of fallen embers and wish they would revert the nerf. I was constantly trying out new enchantments and now it’s a joy to get 2 or 3 after hours of play.

Btw the problem with enchanting is that there are different groups for each type of enchantment so even if you try 100 times on one line it will never go to where you want it if it isn’t part of that specific enchantment group. So some weapons or armor are just useless for crafting if they don’t come with the group you need for your build.

please revert the fallen ember change in hotfix 3, it’s clearly not “Slightly decreased”, I had a farming route I always did before, It’s a significant difference now. Really love the game and want to play it but it’s so demoralizing even logging right now.

You can literally get BIS items in hours in the game right now and people are still not satisfied… If you are wasting 70+ fallen embers on your weapon and still not getting the stats you need, you are most likely trying to roll for a stat that doesn’t exist in combination with your existing stats. You should know that you can only roll one stats of a subgroup, such as one combat stat, one hp stat and so on.

They should reveal more info as to what you can still roll on your item when you tried to roll it.

To me it’s not a Fallen Embers issue, it’s a not interesting enough Enchantments issue. The Fallen Embers feel less rewarding because the reward is to gamble on a piece of something to make something else work better. Since the design of enchantment is based around stacking some bonuses until you reach a kind of critical point to have a “build” that “works”. In other words Fallen Embers are boring because most of the enchantments are also boring. The game doesn’t allow for very deep build-crafting and the majority of builds are pretty obvious to what your archetype is which causes the gameplay to revolve around using fallen embers to gamble for those specific enchantments. It’s not fun, in fact it’s one of the worst aspects of the game.
It’s kinda crazy to me that no ARPG right now seems to nail the gear/loot aspect of the genre. Last Epoch does a decent job though.
Anyway, I think the developers are aware at least I hope so that enchantments and attributes build system has got to go.
We just have to wait and let them cook. Overall I really hope we get a lot better Enchantments system and attribute system because it’s some of the most lame parts of the game. The visuals and exploration and to some extent the combat are what is keeping the player base, I don’t think ive seen a single person comment how exciting they think the enchantments are.

I needed to google the grupping and found a guy that had an excel with all the gruppings and yes it helps but sometimes your are very unlucky with the rolls, why is this not in the game, do I need to google everything about gaming these days…

Funny thing is that if you want to wear a complete armor set and look cool while playing in the game you need much more investment in Fallen Embers. Doing chest farming routes for 3 days now and got 130 Fallen Embers, this is a significant nerf. It’s not that fun spending absurd amout of time farming chests, which is by the way the best metod of farming Fallen Embers, why do bosses not drop at least 4-5 embers or any other enounters. Small chest are so bad that I don’t even bother opening them.

Ember drop rate is abysmal right now and coupled with the affix groupings, it may take upto 100 embers to get the right stats on your equipment. Good luck rolling for infusions.

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The embers and what they do are great. I love being able to find the fashion I like for a character and then make the stats on the gear work for them better and better with time. How we get them needs to be completely reworked though, not just the drop rates adjusted. Moving away from them dropping from chests would be a good start.

The best way to farm embers I’ve found is by starting a new realm and plotting a route to get all the large chests with a fast character.

Completing end game content should drop the most of these, not mindlessly running the starting content. The drop rate could be increased by 1000% and it wouldn’t solve the problem with how unenjoyable farming embers is currently.

You need between 50 and 100, sometime more with bad luck, for a single piece of gear and received on average 2-3 for completing the crucible or defeating a plague intensity 4 boss. While the amount of large chests leading to the first boss yields around 20 per run and takes about 15-20 minutes to mindlessly grind. People want to be rewarded for pushing harder content, not grinding out the weakest.

Make sure keep those realms around to level up Grinnich and rescue Finley.

You can get 2-6 Embers from each realm.
*Simply having 10 Realms is 20-60x Embers a day (taking less than 10 mins of your time).

Some players have taken this to the extreme and have over 30 realms for this purpose.

It’s kind of strange that you need so many Fallen Embers. 70+ embers just to roll the weapon sounds suspicious. Are you sure you’re not trying to roll impossible outcome? Or to exalt it using Fallen Embers instead of pestilence material? Or what exactly are you trying to roll?

The doesn’t solve the issue of getting embers is not fun. Leveling up a bunch of realms is just as boring as running the first 20 minutes of the game repeatedly.

It needs to be fun. In my opinion, rewarding “end game” activities with higher amounts of embers is the way to do that.

Oh, I agree.. all that end game grinding isn’t exactly “fun”.

However, since you were creating them anyways.. might as well take a few extra minutes to setup Finley and Grinnich. (saves ya time in the long run).

I’m very familiar with the enchantment spreadsheet as well as how to exalt items. 250+ hours with many different builds. Trying new builds is one of the things I like most, and that is all there is to do at “end game” now anyway.

It seems very strange to me that you would say it takes much less than the 50 - 100 range I stated to get the exact enchantments you want for a single item. Obliviously there is a lot of RnG here, so it could be less or more. I’m just talking the average I go through for an item.

I’m also not saying the amount of embers needed is in a good or bad place. Only that the way in which we are given the embers and the amount is in a bad place. It does not feel rewarding to do the hardest content in the game currently with respect to finding embers.