It would be great to be able to craft or buy larger amounts of fallen embers in the end game.
At the moment gold is useless and all you need to create cool builds that actually work are fallen embers and the torn items. The difference is that torn items are farmable.
It’s really frustrating searching for chests and digging all over the map to find around 10-20 fallen embers in three hours.
I suggest adding to Limus the function of exchanging green spheres for offerings for these enchantment verbs. Since after making all the offerings there is nowhere to put these spheres anyway, for one run they give ± 20 pieces. You can add an exchange similar to other traders such as a hunter, for example, who exchanges some animal parts for others. You can balance it with a rate of 1 to 3, for example.
That would actually solve a lot of the problems with fallen embers. Since they play such a big role in creating the build you want there really needs to be a reliable way to farm them. I think the system in place for the torn items is great and allows players to gather them reliably. Maybe if they increased the amount of embers dropped from pestilence outbreaks. I mesn exalting a stat costs just a few of those items but can easily cost 30+ fallen embers for a single stat!