Hello,
ive been watching and reading some feedback regarding the breach update and future features and i wanted share my ideas on certain topics.
The whole Attribute point thing seems to get a rework soon anyways, so i dont bother giving feedback on that yet.
Fast Travel:
I think fast traveling with all whispers of unlocking it via “server options” is not the play here as it would become the default “most efficient” way to play and people would feel forced to use or enable it.
We already have tools for a fast travel network in the game. Its possible to port to our houses now and i think thats what could and should be utilized to bring fast travel into other parts of the wicked world. there is no reason for 5 houses in sacrament. why dont we for example get a house in marin village? i heared there is some old guy that doesnt need it anymore. could get it as a quest reward at the end of the marin questline.
same thing for the reed house. maybe he griefs and doesnt want to be around anymore, OR you add a basement to it and he gives you the key because it was her stuff and she doesnt need it anymore? and down there you can decorate and place a porter.
We could use houses as fast travel points across the world. those porters also dont need to be in houses aswell, we could find a ancient cerim ruin like the one in the glades that could have a porter infront of it once you unlock it.
Gathering Mats
Ive seen some push back on the gathering mats 24/7 thing.. wood here ore there…
Why not introduce some sort of “break down item”?
It would give you some mats back from the item → Wood ore whatever.
People that absolutely do not want to farm and gather mats can just break down items as they kill enemies to get some mats back that way to use for city upgrades. Gathering in the open would still be the most efficient way, but people would be able to farm some mats “passively” through playing.
Fallen Ember
Fallen Ember are the main and pretty much only thing people need in masses in order to try out and make new builds and the best way to farm them is doing chestruns in the starter zones… WHY?
the distribution of Fallen Embers needs to change.
Crucible and Plagued zones should give 5-10 embers guaranteed as a reward at the end.
Maybe plagued ichor can be traded in for 5 embers?
Rare mobs like bears or the bats should also have a higher chance of dropping them, maybe even guarantee 1 ember?!
You could give out some Embers with the “break down item” system too. maybe plagued items have a chance of giving embers.
Chestruns cant and shouldnt be the best way to farm embers.
Item Loot
However there is another issue with Embers. why are they so “needed” in the first place?
i think there is a huge issue with item drops in the first place right now. most items are more or less useless in the state they drop and therefore you NEED embers to compensate for it.
If i look ad Path of exile or other arpgs. it takes much longer to get a build going if you just look at ssf. yet its fun to “exalt” items on the fly to see if they are worth using maybe.
in wicked i throw like 90% of items away without even thinking about using embers on them. because its not worth it or its the wrong item skin (btw, i like how you handle transmog. ppl can farm the outfit they want and put the traits they want on it, guild wars vibes).
most of the time you want plagues items. sure there are blue items that have maybe a unique enchant that makes it worth considering, but overall ppl rush for purple. maybe purple only drops in plagues zones or you get a piece or 2 in the crucible? purple is most of the time better than blue. i dont know if that we have a new formula for gear thing rly works out tbh. id just give blue and purple the same enchantment pool and make purple have more enchants. keep the negative if you want. its enabling some builds. i like that.
i havent thought about that too much, but i think fixing loot drops is MORE important than a attribute system rework. if farming items is fun. people will keep playing.. if its boring or too much rng, they wont.
Right now.. making a new build means me running around the starting areas and farming chests until i have enough embers. i think even if you dont like my ideas, we can all agree that this is terrible and needs to stop?!
Well those are just some things that bother me right now. overall i think its nothing unfixable and im sure you will make things right for 1.0 release.
Thank you
Sleepy_S