Replaceable Gems - Allow us to replace a gem in a weapon or Armor be destroying the currently placed one. That way there is a negative.
Fallen Ember Crafting - Allow us to repeatedly use embers without having to click on the ember twice. QoL
Crafting QoL - make a new Consumable to allowing us to turn a Purple item into a White item by Purifying the Plagued item. Also having it turn blues into whites.
Boss farming - Have an arena where we can farm boss fights on repeat so we can farm the boss exclusive items like Caretakers staff and Darak’s Armor.
Could cost Fallen Embers or mats Such as Silver and Birch since they dont have a use yet.
Recipes - these should not be per character they should be Account Bound or Realm bound
Plague Zone QoL - Have the Crucible Vendor have an Option to Infect an area.
Allowing a better flow for endgame.
Excellent. The only thing I miss is including scrapping equipment to recover resources.
Another alternative to boss farming is to include the “remembrance” item, which proved so successful in Elden Ring. This way, you ensure the player gets a valuable item and also encourages replays in NG+ to obtain the rest. For me, it’s a better option than boss farming just to get lucky. What do you think?
Yes, at the moment the end game has no loop. You kinda just have to wait for pestilence zone to happen if you don’t have the rare mats to craft an effigy and those compete with equipment updates making it extra punishing to advance your character late game. Have a use for extra plague ichor as an exchange for effigies. Have any torn mob have a rare chance to drop a totem.