The particle effects are part the performance problem, especially fire. Maybe?

So for everyone coming back with this update, my experience was OK at launch, went down to straight up unplayable on PC since, and now it has improved a bit. Here are some fresh stats. Solid CPU ( AMD Ryzen 7 5700X3D 8-Core, 16-Thread Desktop Processor designed for gaming), 4070 super, 32gb ram, m2 SSD. These are on 3440x1440p (have the stats below for 1080p as well, made little difference). Big resolution, but again this is a damn 2d game.


(dynamic resolution scaling also off)

Not near the fire (not great but playable)

near the fire


And I don’t think the low framerate quite captures how laggy it becomes. It is straight up unplayable. I can live with 20 FPS, but I can’t play a reaction based game with this kind of lag.

near the fire 1080p

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I think I found another clue!

Game is running amazing on linux, same computer. Put it at 3440x1440p, highest quality presets, and it is sitting happily around 80 fps even right next to the fire, no noticable lag.

When starting it up here, it ran the “vulkan shaders” which from what I understand is part of the linux/proton etc stuff instead of dx12.

How can I force that on windows to test that there? I googled and closest I could find was just adding -vulcan to the launch options, and it did not work.

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I’m not sure the windows build of the game supports vulkan. Maybe the devs should try to do a vulkan export on windows and see how it compares