Anything to do about that, or waiting for patch ?
PS: i play on the highest settings in 32.9 and the game otherwise is a piece of art, looking forward to 1.0
Anything to do about that, or waiting for patch ?
PS: i play on the highest settings in 32.9 and the game otherwise is a piece of art, looking forward to 1.0
are u using DLSS? since i have a RTX 5000 series GPU i noticed this as well, but not only in wicked, pretty much every game that supports DLSS looks really foggy, blurry and just not sharp.
after some research i found numerous people reporting this for all kinds of games. And so far i could not find a fix, except turn DLSS off and where possible turn screen space reflections down. Still feels like every game has a fog filter though. maybe we need to wait for a driver update.
I run DLAA and don’t notice it. Then again, the downside is the hit to fps. Run between 70-80 fps with 4090 and experience stutters upon entering an ar a, with fps dips down to 40 for a few secs bouncing back to 70.
Occasionally on some dense mob fights the fps will again dip to 40-50 but rather infrequently.
Ryzen 7800X3D+4090 on 4k res and 64 gb ram.
Yeah the godrays have some noticeable pixelation in certain areas, especially in Marin Woods. I’ve also noticed it with the waterfalls. I’m running at 1440p with DLAA with the Transformer AI Model so it’s a sharper image with Best Quality preset selected, but I don’t think that has anything to do with these two issues. I’m fairly certain there just isn’t any anti-aliasing at all going on with waterfall particles and the godrays are simply rendered at too low a resolution to avoid the pixelation, both of which are entirely outside of our control as players to change at the moment.
I’ll hold out hope as well for a graphics patch at some point for those things, but they’re fairly low on my list of issues compared to, for example, the camera when fighting multiple bosses being very unintuitive.
EDIT to include some pictures as examples:
agreed, those waterfalls do not look as intended i am sure
nonetheless, i can’t seem to shake the fog filter look of DLSS. maybe i am just not used to it, but without it on my good old trusty 1080 everything looked fresh and sharp, now pretty much every game is a blur
Its the same, dlss on or off, dlaa, keeps the same
It’s definitely a YMWV sort of feature. I think DLSS 3.x and earlier are pretty rough, but DLSS 4 is quite clean, which is the current version the game uses if I understand the AI model.
But it also depends on what quality of DLSS you use. DLAA is will be the best picture quality because it renders the image with the DLSS technology at your monitor’s native resolution. With DLSS on any other setting, your computer is rendering the game at a lower resolution and then using upscaling technology from DLSS to “fill in gaps” to stretch the image to your native resolution.
Whichever setting you choose will definitely soften the image quality, but it’s also perhaps the best anti-aliasing you’ll get without a massive performance cost. Otherwise, you’re stuck with the TAA and rendering the game at above 100% resolution, which is extremely taxing on your PC in comparison to DLSS.
But then there’s volumetric fog… Which none of the upscalers seem competent at rendering well Monster Hunter Wilds is a recent example of this. The game heavily features volumetric fog to create the illusion of weather effects and things like godrays. But DLSS doesn’t really know how to handle it so sudden transitions in the image can create weird artifacts where the fog is before the AI catches it and fixes the rendering. It also has the effect of making everything much blurrier than otherwise. NRFTW is definitely cleaner in terms of fidelity, imo, but still has some of the volumetric fog issues.
I personally think AMD FSR and Intel’s version are both subpar for image clarity. I always notice really bad aliasing with both of their technologies, so I stick with DLAA.
yeah, i am aware of how it works, hence why i said it might also be a nvidia driver issue. the upscaling will make it blurry, but there should be some sort of compensation for it, hence why u often have sharpness sliders tied to the DLSS setting. but thats nothing for here, more for the NVIDIA forums
and yes! i can not understand why on earth would anyone think volumetric fog is something people want? i mean yeah with silent hill it was necessary to cover everything in (not so much volumetric) fog, and people loved it. but i have yet to see it done well in any game. it always looks like i have a dirty screen, bad eyes or just very blant in general. takes away color, contrast and sharpness and just gives me nothing. and in MH wilds u can not even turn it off, only set it to low. this will for all eternity be my go to feature aside from motion blur which i will turn off by default if able to.
Apologies if I came across like I was explaining a system you understood, I only did it because there are likely readers who have no idea about any of this stuff. This is supreme nerd territory of topics
And I am torn (wait no not that kind of Torn, put away the pitchforks!!) on volumetric fog. If you turn it off in MH Wilds via mods, the game loses a lot of is weather effects and it definitely dampers the “Wild” nature of the environments. The sandstorm inclemency doesn’t even look like a sandstorm without it, and the Scarlet Forest loses the misty rainforest appearance. Volumetric fog even lets the developers imitate how rain falls in curtains when it’s a big downpour.
With regards to NRFTW, it would probably make the distant renderings look much worse without it, and ruin the vibes of some of the more misty, spooky areas like Darak’s boss room in the sewers or the Bear Boss™️ area. But you would definitely get a sharper image without it, plus the AI upscalers available to us now still need tweaking to handle it properly. I think it overall is a good tool for the art team to use but it has to be used correctly, and it definitely has it’s downsides.
yeah i understand, especially for objects in the distance, that it is necessary. but i really do not like the overall fog filter that seems to be put over modern games. in bright areas everything seems too bright, in “normal” areas everything seems blurry and in the dark, black is not black, bot rather dark grey. i just don’t like it.
and in Wilds especially. the sand on your armor looks like grey cake frosting and the weather does only one thing: it makes me clench my eyes until its over. its super exhausting.