Support Spells/Magic Rework

I love the game and have played 50h in No Rest so far and but the “magic” system is a bit awkward. I have only played Mage archetypes and support type roles since the 90s. With Muliplayer introduced I think there should be a rewarding buff system and heal system along with charator builds that enable the team and team play/Support only gear with support only rolls on gear so it doesnt cook other peoples RNG/rolls. Runes are a cool idea but it becomes messy when you cant even change the order of your runes let alone collecting 5 of the same staff to get the right runes required. Maybe a Runes crafting station idk. I feel like big stick hit and plate is the best build for the game. Other then the bow builds on experimental, which feels more like a mage build tbh. I’ve got a max 30 and keep going back to knight builds because they are less messy and more consistant with drops. If we can get wands that act like bows and staffs being the hybid that would be cool. Also with new RNG system we are perma crafting gear for builds, making gear easier to get or craft would off set the RNG factor a bit.

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You might be interested in this conversation: Its fun to be a mage in Wicked? Because

In that topic I also wrote how I would solve the problem, but we are not talking about the “support” class, and I don’t think the devs want to add it.

Yeah agreed. Have been playing with some friends and was building into faith hoping I could play a paladin support type with some buff spells, but there are none sadly. Would be a great addition to the game