Prologue
I have a friend who’s been a mage for 100 hours and isn’t happy. He loves the game and its concept (we’ve both been playing it since it was created), however, he’s not having a good time as a “mage,” and as a “warrior” or melee player, I had to try being a mage, and frankly, it wasn’t fun at all either (given that I have over 190 hours of play).
I want to make it clear that this post is for players who are in Path of the Unspoken and at plague level 2 or 4 (especially 4).
Why being a mage in Wicked isn’t fun
THERE ARE NO RANGE ATTACKS
There are no range attacks on any weapon that generates focus. Therefore, the concept of being a mage is already ambiguous and formless.
YOU HAVE TO BE A WARRIOR TO GENERATE FOCUS
There are four ways to gain focus, and none of them are satisfactory in a boss fight or in a fight with 4+ monsters.
- Hitting with basic attacks generates a very small amount of focus and doesn’t reward rune use.
- Parrying attacks when there are multiple targets becomes impossible, and if you don’t generate focus this way, there’s no way to be a “mage” since there are no runes to use or ranged attacks, so parrying falls into the “maybe” category of generating focus.
- Consuming life through focus (Rune) generates a very small amount, and considering that a mage must have a lot of focus, it takes too long to regenerate all focus (here it seems as if the player is a sort of necromancer, and it becomes tedious to do this in every encounter and inappropriate to do during a fight).
- Regeneration gems (simply not)
INTELLECT SHOULD GENERATE MORE FOCUS
Let’s accept the fact that all mages have to be “battlemasters,” then let’s consider the intellect stat as a tool for exclusive weapons that use intelligence, which generate a considerable amount of Focus per hit when hitting.
This also applies to shields that use intelligence; when blocking, they will generate a large amount of Focus, so the mage can use more runes (which is the idea) instead of fighting in close combat like a warrior.
Conclusion
I think they should implement weapons like wands or staffs that attack from a distance using stamina, so they can generate focus in a way that’s comfortable for a mage and feel like one.
Make the mage feel like playing a mage, not a battlemage.
It’s neither satisfying nor fun to play this way.