I did a mage playthrough with 2 friends, and while I think it’s good & reasonably fun, I think it needs a bit more tweaking to really feel like a fun playstyle that’d make me recommend the game to friends. Note: I have recommended this game to friends, but I wouldn’t do it based on my experience playing as a mage.
Wands:
- damage isn’t on par with bows, which do feel like they’re in a good spot.
- It’s not clear what kind of off-hand makes sense with a wand. I know I can use a shield (but I’m not going in melee range) or a torch (some utility sometimes), but it seems like an obvious spellcaster off-hand is missing.
- It would be awesome if we can bind one rune to the B button so the basic melee and cast attacks are both available without holding RB
- Weapon art for one wand in particular (I forgot the name, it’s available very early game) looks more like a fantasy axe
Staff:
- needs a 0FP skill. It feels crazy that you can’t use a staff as a pure caster until you have a tonne of auto FP regen. With wands it’s nice: you can always do melee and basic casting.
- It’s currently not really clear to me why you’d want a staff. The damage difference between wands and staffs seems small. The skills don’t seem better across the board either.
Eleanor:
- in multiplayer she doesn’t sell multiple copies of the same rune, so only 1 person gets the teleport rune
- After upgrading she doesn’t seem to have the lvl1 runes anymore, so it can feel like an unwanted change (but after the time & materials investment it should feel strictly better)
- Infuse/enchant/… it’s not really clear what is what
- It feels weird that the blacksmith upgrades wands & staffs, rather than Eleonor doing it.
Other:
- the research paper thing still is unclear: so I researched 4 new wands, what now? Perhaps my tooltips were bugging out, but I didn’t see any explanation
- Friendly fire: seems slightly random when something does/doesn’t hurt a friend