Suggestions about re-spec to avoid confusion on the first players run

that has nothing to do with reaching level 5 in cruicible. if they want make respec harder, it should be with higher Fallen Ember costs, but not by challenging a bricked build. you should not start a new character because your build is bricked.

and yes there are possibilities when you screwed up your build, because you didn’t get the right items or had no idea about the stat system.

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i like having it in the crucible, also lore wise. i would be against the respec statue just magically showing up in town when u reach lvl 30.

and i also remember a time when trial and error was not a bad thing, but actually encouraged people to work with what they have and improve further. i really do not think reaching level 5 in the crucible is a non breakable wall. i mean u made it to lvl 30 after all. so again, u do have enough gear, materials and stuff to upgrade and improve to get to that 5th level. plus as u said, u get echos as well. so i personally do not see much of an issue.

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You can for sure use some temporary weapon to reach level 5.

I agree there should be some barrier to respec our character. But i think it should be more accessible.

For example, let the ability to respec be available once we discovered the Crucible. From what i saw on YouTube, a statue will appear at the entrance of the Crucible after it’s unlocked. So let us access the statue when we discover the Crucible but maybe change the pricing and currrency somehow. Maybe change to a currency and amount that is obtainable even for “bricked” character.

I’m lvl 30 and all my gears are lvl 12. I cant upgrade anymore because it wants Torn Sinew. I split my stats too wide i think.

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I don’t, I don’t want to play roguelike modes. No one should be forced to play endgame modes they don’t like because content relevant to the rest of the game (like respec’ing) is only available in that specific mode.

If someone didn’t enjoy plagued zones, but that was the only way to respec your character, they would have a valid complaint. Same should hold true for the crucible.

but thats not a barrier, u get access to the crucible quest technically with level 3 or so lol

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ok, i get that point. i just think it makes sense lore wise. cerims are special, so is the cerim ruin and the first crucible. so if cerims are inherently able to respec, it would make sense its there. for me it would just seem off it u reach lvl 30 and suddenly a statue manifest itself in town.

Yeah, I agree a statue appearing out of nowhere would be a little odd. Maybe the statue could just be in the entrance to the crucible, instead of partway through.

I like what the devs have done with moving exalting. Maybe something similar could work for respec as well.

but then u technically have it from lvl 3 on and everyone will just respec with each weapon drop they get. i really get the point and see the frustration with this topic. it also comes up a lot, so i see the people who feel this. but no alternative anyone proposed here really fit in my opinion. respec should be late/endgame, it should matter lore wise, and it should not be so easy u take away replayability because it can be use anytime.

edit: ok should i design it right now, quick and dirty: make it a danos project for sacrament. after at least once entering crucible ruin and progressing crucible quest a bit, and another late game story has been completed, danos will talk to the cerim. he will tell them he studied the old ruins and found a way to recreate “ancient” cerim statues. then u will have to provide him with rare resources and start the building project. then u get the statue in the rookery, or outside crucible.

but i can already hear the “i hate timers this is mobile game BS” people and we need to find the next solution lol

Yes then it it be available for players from then on.

That way players can respec their character anytime they want. But at a cost of course.

bruh I stucked at crucible after breach update as well (which I did beat it like when I was 20ish before breach update) but I just finished the whole story and farmed some pestilence now I can easily farm crucible so if you don’t wanna farm it but need to respec you can do the same nothing is forced in the game you just have to follow sidepaths sometime

If players in general do not like the timer, then it means the timer is a bad thing that players do not want.

Same as every aspect of the game. If its something that a vast portion of the community do not like, then it needs adjusting or taken off completely.

At the end of the day it’s about meeting halfway, like balancing the game. If the Devs feels that timer is a must, then still have timer but find a middle ground to it.

An example could be that if players want it to finish instantly, maybe they can use more materials. The more materials the faster. That could be one solution but im sure the Devs and others in the community can come up with more alternatives.

But at the end of the day, we as the players will ask for things we want in the game, as its the Devs job to come up with a balanced solution so we can all meet halfway.

Yes but i have to complete lvl 5 crucible first to unlock respec right?

But im having trouble getting to lvl 5.
So have the respec function be available from when the crucible is discovered.

u sure u answered the right person? i am the one saying crucible lvl 5 is possible, especially if u already reached max level, and respec should NOT show up from the start at level 3 :wink:

respec so early just completley breaks the understanding of some of the game mechanics. when u get a weapon and is scales with STR u level str, then u find one that levels with dex, then u respec to dex, then u find a staff, then u respec to int. u never really commit. u never really feel the whole vibe of the game atmosphere, lore and mechanics of using whatever u get, and making the best out of a bad situation. that does just not fit.

why do u need level ups and stat points then? just don’t level and don’t spec, so u can use everything from the start. u don’t have to bother weighing options, or working with what u have or around cursed gear.

i can see a point in people wanting to play a RPG not a rogue like and therefor do not like crucible. ok thats fair. but then a lore fitting option needs to exist.

but just saying u can’t get to lvl 5 in crucible with a max level character who likely has 3 chests full of gear, is not just unrealistic, its also no reason to have respec anytime from the start.

choices should always matter. and u should always have options to work with your choices. and that u already have, u have upgrade, infusions, enchantments, enchantment reroll and even respec! (even tho it can be late. i heard people reaching level 5 in crucible waay wayy earlier than max lvl) so in my personal opinion its not something that is impossible to do or this huge unbreakable wall.

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Im sorry but just how bricked was this character that you cant get to floor 5 at level 30? Like how did you even get to 30 in that case??

I swear I dont say this to be mean but, this is far more a player issue than system. Improvements may be needed but definitely not for this reasoning.

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Hello everyone

I completely agree with the proposal and I don’t quite understand the arguments against it. This time, I don’t understand my friend @Chemile0n position. If a player wants to try new weapons, it’s because they’re experimenting with the game and trying to decide which combat style they like best, nothing more. Those supposed players who reassign stat points over and over again in a compulsive way without ever committing to a playstyle, I believe, if they even exist, are isolated cases. On the other hand, it’s easy to find players who want to try 3–4 weapons in their first playthrough before deciding how they want to play NRFTW. But the thing is, when doing this in their first game and not knowing how to unlock re-spec, their stat point distribution becomes a burden. The first contact with this game punishes weapon experimentation and forces you to stick with the starter sword and shield or the first random weapon obtained via RNG. That, or hold off on spending stat points until you have a clearer idea of your preferred combat style!

In my opinion, every player stabilizes their character once they find the weapon and playstyle they enjoy. That’s why I say: for those of us who don’t need re-spec from an early stage—myself included—because we have enough experience in these types of games and can easily figure out how we want to play, why deny new players the chance to experiment with different weapons and choose their combat style without penalty? I’m sure that once they find it, their character will become more stable and loyal to their chosen weapon.

I believe re-spec should be available in the Crucible from the start. For casual players to get stuck due to a poor stat allocation and be punished like this by the game is, in my opinion, the biggest mistake the game makes with new players.

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I completely agree — locking respec behind Breach (Crucible) progression feels a bit off. The difficulty scaling in each level means you’re practically forced to create a build specifically optimized for Breach just to survive, especially since failing sends you back to the beginning. Requiring 5 full levels to unlock the respec statue feels overly punishing for anyone who’s already struggling due to an imperfect build.

Personally, I’ve ended up creating multiple characters just so I can have one that’s tailored for Breach and others for different playstyles. I don’t mind making different characters — I actually enjoy it — but the lack of a way to adjust a few attributes on the fly really limits flexibility.

Sometimes I just want to shift a few points to increase my equipment load or boost HP to better match a weapon or armor I’ve found, but right now I’m locked out of that unless I grind through a system that my current build isn’t equipped to handle.

I love this game, I’m genuinely addicted to it, and I respect the difficulty — I don’t want things to be “easy.” But I do think there’s room to make respec more accessible without removing the sense of reward. Maybe unlocking it earlier in Breach (like level 2 or 3), or tying it to a different progression path altogether, would be a good middle ground.

I’m glad you see where i’m coming from. I am not proposing re-spec without penalty. Just asking to make it more accessible. Like maybe changing the amount or type of currency that can be reasonably obtained by characters from all levels and build.

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“Sometimes I just want to shift a few points to increase my equipment load or boost HP to better match a weapon or armor I’ve found, but right now I’m locked out of that unless I grind through a system that my current build isn’t equipped to handle.”

This is the frustration that i am facing right now too. Like you, i am forced to created another character just so i can hopefully put it in the right stats this time.

“I love this game, I’m genuinely addicted to it, and I respect the difficulty — I don’t want things to be “easy.””

I don’t want it to be easy too and i am pretty sure alot of players don’t want it to be easy too. Most players just want QoL features and challenging yet fair combat.

“tying it to a different progression path altogether, would be a good middle ground.”

This is what i am proposing since the beginning, a middle ground. I don’t understand what the opposition is when i am seeking a middle ground where we can all get what we want.