There has been a lot of discussion about respeccing and the classless system so here is my take.
The Crux of the matter.
For years we have been conditioned by ARPGs and CRPGs to know what to expect when investing into stats or a class. We can also visually see what we can expect at later levels, namely, skills and abilities through skill trees.
Wicked does this differently, with their soft class system but there are technically still ‘‘classes’’. Namely:
- Pure Strength
- Pure Dexterity
- Pure Intelligence
- Pure Faith
- Strength/Dexterity Hybrid
- Strength/Intelligence Hybrid
- Strength/Faith Hybrid
- Dexterity/Intelligence Hybrid
- Dexterity/Faith Hybrid
- Intelligence/Faith Hybrid
We all have our expectations when investing into a stat and committing to one or two. We would assume that investing into Strength is for fighters or warriors. And investing into Faith for clerics, a hybrid between Faith and Strength would then be a paladin. I think this is a logical assumption and looking at the gear this holds true to an extent.
However, this might not be obvious for everyone. Some people might see a new weapon and invest their Stat points towards the stat requirement of said weapon because it looks cool. Only to later find out they don’t like the weapon or other weapons associated with the invested stats.
Another ‘‘issue’’ could be when you are, for example, a Strength build and find a new 2-Handed Sword; and are excited to use it. Only to find out it uses Intelligence as it’s scaling. Now, a player fully investing into Intelligence will be well surprised about this. And can now live out his: ‘‘and then the wizard pulls out his great sword’’, fantasy.
Or you might find a new cool weapon and want to try it out but can’t due to your stat distribution. Some of us might save it for another character for another run. Whereas as others want to try it out on their current character due to the limited amount of time they have to spend on games.
I think a big part of the issue is that people invest into stats due to a weapon they find and don’t give it any further thought.
Players have so much freedom that it becomes easier to make a ‘‘mistake’’.
Therefore, players should be allowed to experiment in a controlled setting but still have a feeling of commitment to their build and or ‘‘class’’ they imagine they are playing.
Here are three suggestions which I think should help facilitate this.
- Training grounds where you can freely test any new weapon you find regardless of stat requirements. In the North-Eastern part of Sacrament there already is an area that looks like a training ground.
- Allow for limited respeccing.
- A more in-depth tutorial on the classless system that helps people understand how to invest their stat points, pure or hybrid. Maybe with pictures so players can have some inspiration and understand that even with a stat like Intelligence they can still rock a great sword.
Finally
I think we can have full trust in Moon Studios to do what is best for their game and its player base. Especially given their commitment to this project and their interactions with the community so far. Don’t give up on your vision Moon, this game is truly one of its kind!
Thanks for taking the time to read this.