Suggestion - different playthroughs

Hi all,
after some time spent on the game, I like to suggest an idea about inventory management and time gate activities.

How about when we create our character we would have to mark what playthrough we want to play:

  1. Casual playthrough - The items in inventory can stack up to 80-100 each, with no time gate buildings and crafting, tap on the build button, and it’s ready. that’s for all the casual players who don’t want to spend time back and forth, just play casually.
  2. Normal playthrough - As the game developers intended the game needs to be, with all the restrictions and item limits.

After you pick your playthrough you can select in both playthroughs if you want to play “Normal Mode” or “Hardcore Mode”:

  1. Normal Mode - If you die you get some penalties.
  2. Hardcore Mode - If you die your character is deleted!

I hope that this feedback will be considered and bring more people to the game. :slight_smile:

Hello!

How about when we create our character we would have to mark what playthrough we want to play:

You are saying, that this will bring more people to the game, how exactly and why?

Why do you think, people, that you define as casuals, would care about that? Since, you know, they are playing the game casually?

With all the patches, they have already increased resource stack size, not to mention, after you understand the current game state, there is more inventory space than you will ever need at the moment.

With removal of refined resources from merchants, building upgrades lost a lot of their value, so there is no meaning for the build time reduction/removal. It is just something that gets done, when it gets done. On the other hand, I do not understand why the wait times are needed and would like to see an explanation for them.

After you pick your playthrough you can select in both playthroughs if you want to play “Normal Mode” or “Hardcore Mode”:

Not against it, but a player that wants to play that way can do it by themselves, just delete the character and leave realm once they die. The option should also not be displayed if user has not reached a certain point of the game before