Hello everyone i’m new here! Since completing the game and playing the endgame i’ve made a list of features the game could benefit from. I would like to hear you about it. (English is not my main language so i’ve used gemini to help me write down the list, so if it’s written strangely sorry!)
1. Inventory Management and Trade
* Item protection features: Introduce the options “Mark as Discarded” (for quick sale) and “Lock Item” (to prevent accidental sale or destruction of various items).
* Merchant equipment comparison: Implement a function to compare equipment in the inventory with equipment currently worn during buying and selling with merchants.
* Resource quantity tracking: Display the total quantity of an item owned (between inventory and home storage) directly in the merchant’s purchase window to know if an item is actually needed (e.g., Wolf Claw x12).
* Runes management: Allow runes to be moved or swapped between slots.
* Auto pick-up: Automatic pickup of resources from trees etc after being cut down.
2. User Interface (UI) and Control System
* Radial menu for consumables: Replace or supplement the current item selection with a radial system (like monster hunter and others). This would allow for a quicker overview and immediate selection of potions, etc.
* Pause for controller disconnection: Implement an automatic pause of the game in case of accidental disconnection or shutdown of the controller.
* Camera centering: Add a setting to keep the character always in the center of the screen, limiting autonomous camera movements that can cause disorientation during combat.
3. Endgame and pg builds
* Difficulty/reward balance: Introduce a system where increased difficulty directly affects the drop rate. Once the level cap is reached, the increase in difficulty must be justified by better rewards, not just by increasing the health of enemies, etc.
* Quick builds: Implement a function to save and load different builds (skill points + equipment), similar to monster hunter. This would allow players to switch between builds without having to respec their character each time.