Suggested game QoL

Hello everyone i’m new here! Since completing the game and playing the endgame i’ve made a list of features the game could benefit from. I would like to hear you about it. (English is not my main language so i’ve used gemini to help me write down the list, so if it’s written strangely sorry!)

1. Inventory Management and Trade

* Item protection features: Introduce the options “Mark as Discarded” (for quick sale) and “Lock Item” (to prevent accidental sale or destruction of various items).

* Merchant equipment comparison: Implement a function to compare equipment in the inventory with equipment currently worn during buying and selling with merchants.

* Resource quantity tracking: Display the total quantity of an item owned (between inventory and home storage) directly in the merchant’s purchase window to know if an item is actually needed (e.g., Wolf Claw x12).

* Runes management: Allow runes to be moved or swapped between slots.

* Auto pick-up: Automatic pickup of resources from trees etc after being cut down.

2. User Interface (UI) and Control System

* Radial menu for consumables: Replace or supplement the current item selection with a radial system (like monster hunter and others). This would allow for a quicker overview and immediate selection of potions, etc.

* Pause for controller disconnection: Implement an automatic pause of the game in case of accidental disconnection or shutdown of the controller.

* Camera centering: Add a setting to keep the character always in the center of the screen, limiting autonomous camera movements that can cause disorientation during combat.

3. Endgame and pg builds

* Difficulty/reward balance: Introduce a system where increased difficulty directly affects the drop rate. Once the level cap is reached, the increase in difficulty must be justified by better rewards, not just by increasing the health of enemies, etc.

* Quick builds: Implement a function to save and load different builds (skill points + equipment), similar to monster hunter. This would allow players to switch between builds without having to respec their character each time.

2 Likes

Regarding the first category I heavily agree with all points except:

It was a bit confusing to me at first when rerolling but the enchantments seem to be categorized and sort by this. Smart in a way but I think I’d prefer they never move after initial item creation so it’s easier to remember which position you had stats rerolled. I don’t see much use of the order being something specific in the context of the way it’s currently implemented or via your suggestion.

What practical use do you see out of this super specific management feature?

1 Like

Item locking and auto pickup features are a must.

There should be some improvements to storage management as well, for example there should be more storage slots, cheaper to craft and more storage options.

2 Likes

I made a mistake in what i have written, i meant runes not enchantments. So i absolutely comprehend the confusion. Sorry for the error, i’ve changed the text.

2 Likes

I see! Yea that caught me off guard as well. Would be really nice to be able to reorder them while you’re in the manage Runes menu rather than changing your keybinds as a crude workaround.

3 Likes

I absolutely agree! Didn’t even think about changing keybinds

1 Like

I’d hope we could even do this from our inventory. Eg when hovering over an item, pressing RB opens the rune allocation menu where you can reorder them.

So when you find an item that you like, you don’t have to go to town to reorder things

Nice one! I agree! it would be so nice

1 Like