First off — I’m absolutely loving the game. No Rest For The Wicked feels like a muddy diamond: it just needs a little cleanup and polish to truly shine. Here’s some feedback and suggestions that I believe could improve the experience for everyone:
Rune Description System
- It’s tough to build and theorycraft without rune descriptions.
- Suggestion: Introduce a Logbook or Rune Bingo Card system that reveals descriptions once extracted — “gotta catch them all” style!
Item Lock or Buyback System
- For accidental vendor/salvage moments — especially painful with rare or exalted items.
Permanent Gem System on Magic/Plagued Gear
- It’s punishing to destroy high-end gear by socketing the wrong gem.
- Suggestion: Allow detaching gems for a very high gold cost, instead of outright destroying the gem or gear.
Non-functional Training Dummy
- Could be a great tool for testing mechanics, rune effects, damage thresholds, etc.
Inventory Management Improvements
- Inventory feels artificially limited and forces backtracking to town.
- Suggestion: Add more upgradeable inventory slots (maybe via Plagued Ichors).
Option to Display HP & Focus Numbers
- Huge QoL boost — especially for those testing Focus Regen, Rune Costs, and HP regen mechanics.
Weapon Set System
- Quick-swap weapon sets for different playstyles or encounters — very helpful for rune-swapping builds.
Lore Tab
- There’s some genuinely great storytelling — but it’s easy to miss!
- Suggestion: Add a Lore Log to store all notes/books players pick up.
Pestilence Outbreak – Enemy Locator
- When down to 15–10% enemies remaining, show remaining Plagued enemies on the map.
- (Inspired by PoE2’s map-clearing mechanics — feels fair and user-friendly.)
I understand some of these may already be in the works or are design choices — but I hope a few can make it in!
MULTIPLAYER WHEN?
Thank you again Moon Studios — I can feel the love and detail put into this game. Truly a gem.