Feedback (400+ hr) Pre-Breach

Hello again,

I thought this could wait until breach, but decided I’d like something to compare pre/post breach update.

In the past I’ve had plenty to say about crafting, which I wont dive into because the changes already previewed for the breach update look to satisfy much of my issues with the incomplete system we have to date.

General feedback includes:

  • Visuals are amazing across the board. The world, animations, etc. That said the Ice enchantment, rune buff, weapon stone is my sole gripe. Visually it turns any weapon into a club. While the visual is very clear (as to what kind of buff you have) something I appreciate; aesthetically it’s the only visual I don’t like.
  • Level design is fantastic, truly. I love how interconnected the world map is designed as well as the feel as you progress through each zone.
  • Combat feels great, intuitive enemy animations with openings and punishing aspects both.
  • Weapon animations are extremely unique, which is a plus. However their attribute scaling is just as unique. It would be amazing have all items drop with a single attribute scale; while allowing players to augment items in some way to add a second attribute. This way, if you favor the animations of two different weapons with two different attribute scales -players could augment each so that both weapons scale with the same two attributes.
  • Let us replace/move runes. There’s so much to experience in Wicked, shouldn’t we be enticed to try anything and everything we get our hands on? I enjoy white weapons for the 4 rune slots and keep the placement of runes similar across builds, that said the rune that comes with each weapon throws a wrench in this at times. Between X,Y,B,A i want to be able to keep mobility runes in the same place, buffs, damage, etc.

Wishlist

  • More runes, lots more. Rune strength is all over the place. Inevitably when they are balanced my hope is that we have a wide range of rune, low cost runes that do little more than offer variety to weapon attacks (give me hilt bash, give me kicks), mid cost runes that add some utility on top of their attack, high cost runes that could be high utility or high damage (nuke), etc.
  • More physicality. Shove is a great mechanic and I enjoy playing weapon swap builds that combine shove with medium dodge roll on weapon swap just so I have access to shove. That said it would be really cool to see a shove like mechanic for the other weight classes. Balance wise, I wouldn’t expect them to flinch enemies since shove exist and you lose dodge for it, but that said I still see room for the other weight classes to have a similar mechanic.
  • Deterministic crafting for gear/items (already previewed for breach)

More to come, stay Wicked.

1 Like

I absolutely agree with every point. And I’d like to add this: add an hunger meter. Be wicked.