Moon Studios have created one of the most interesting and painstakingly beautiful worlds of the last century. I absolutely adore this world and its art style, characters and story so far…
My concern is concentrating on the ENDGAME content will limit the amount of this incredible world we will get to experience. This is not saying what endgame content is there is in any way a bad experience. However If the option is limiting the amount of crucible content for more story content then I am all for it.
Making stories is always quite heavy to ask. Even RDR2 or Elden Ring only pulled so much content on its story.
I would hope they paint the background of the world so well that, even if the story is ending, things are still happening around the world, and there’s just stuff to do for the player.
One of the ways to achieve this is to introduce more dynamic mechanics into the game, i.e. implement some sort of random event generator, though most likely you’ll need assets to make templates for it, but randomness to some extent equals replayability.
As long as they add some more backstory to the crucible area, which is mentioned by Elsa very quickly, i will try to complete those proving grounds, they should put more than loot at the end though, i dont like roguelikes, like you im in here for the RPG part of the game not the action one.