I am enjoying it at the moment, thanks. I get on every day for a while, farm the crucible, get some coin, buy some upgrade materials and see if I can get any weapons and armour. I’m enjoying the conversation too. It’s lively and everyone is passionate about this game.
However, if something gets nerfed, so be it. I will roll with punches. However, I will try and make the best, most powerful build I can with what ever tools the devs give me at the time.
I’m expecting a lot of things are going to change between now and version 1.0. Looking forward to seeing how it all takes shape.
There is no reason to close a discussion in which there are people who really contribute ideas. What cannot be allowed is for there to be intellectual and moral geniuses calling anyone who does not think like them a “fool” and an “idiot.”
I agree. Each side has pointed out their opinion in an objective manner long ago. Now there is only “but you said X” “no, you say Y” ping pong, that does not help any side or cause.
So if i could vote to close this, and just all calm down and see how it plays out, i would.
And repeating ones opinion 100 times does also not help anyone. I think what has to be said, has been said on both sides.
Or maybe i just mute this thread for me, and you guys can fight it out
A bit late to the discussion, but I would offer my perspective on balancing, as I can see both sides of the argument. The current patch was done badly in a balancing sense from my pov. Only pushing out nerfs demotivates players and does not positively encourage experimenting.
TLDR
I am for diversity and proactive Meta Shaping, through both nerfs and buffs.
How to have a Fun Meta
Nerfs feel bad. Buffs feel good. We need a balance!
True balance between builds is impossible. There is always a Meta. Use it, don’t fight it.
Nerf clearly busted outliers with undesirable play patterns (perma-stagger). Ideally give alternatives and make sure builds are still playable.
Buff weak and underused things. Don’t be afraid of big buffs and overbuffing, as shaking up the Meta is the goal.
If a build is strong, but also offers a desirable, engaging playstyle, keep it strong and use it as a benchmark for other builds.
Sidenote
If this game was singleplayer only and not have the ambition of lasting for a long time, balancing would be a totally different story. But for a game that is meant to keep players for a long time, we need diversity. Regular nerfs and buffs are a very useful tool for that if used right. Especially now we need an active playerbase!
You are not late and also contributing ideas and seeing the situation with perspective from both sides. It’s what I’ve been asking for for a long time. You have to nerf and buff, not just nerf. And there is no need to end up with powerful builds that require time, patience and money. A different thing is a weapon that is unbalanced and that can be easily obtained.
Cast time difference (again - Have to be significant)
Range / Area of Effect differences
Duration differences
Power Armor
Cooldowns (would have to be added)
Synergies and Build around (can happen through keywords/weapon affiliation/targetet Affixes/Skill Tree)
Well these are just a few to demonstrate, that there are many options, currently not explored.
On another note: One thing to consider would be, that it is already possible to encourage new play styles through somewhat simple buffs, to shift gameplay in different directions (e.g. reducing Stamina cost for bow attacks and allowing to build Focus and boosting bow base dmg would encourage playable, smooth and possibly more diverse ranged builds from the start, without much effort).
so spamming rune is op like attack speed…then you will complain that swords are more performing than maces??? and the game must be balanced from the beginning even if we have only seen a small part of it and tested badly too…
basically it’s like saying that the fire sorceres of lod is an op build because in normal and Nightmare it is one of the best builds and it should be nerfed, never mind if in hell it sucks…
Overpowered builds are fine to a degree. The reason why they’re more harmful to Wicked is because Moon Studios wants to maintain a degree of difficulty or skill curve. The ability to spam Runes circumvents that vision. You can disagree with it but that is their vision.
Like he said there will always be one build better than the other, but rune spamming was broken, it was not the intention of the devs for you to destroy the Echo Knight in 10 seconds without even learning his movesets, and that was before the crucible update.
I dont like daggers, they can do an OP build all the way, my favorite will always be sword and board.
well dps (damage per second) is too high when u can use the attack multiple times in a time frame as the definition of dps says, and/or when raw dmg for single use is too high. in any case it needs balancing.
ideal balancing means no single built is standing out and outperforming the others. i am aware its hard to get that in a random loot drop and random affix system, but when one built is widely more used than others because it is easier to obtain and more effective, then it needs balancing/nerfing. Simple as that.
every weapon should feel as rewarding as every other weapon. a paladin with a sword and shield should feel as awesome as a mage with a staff, a rogue with a dagger or a monk with a mace.
so with I don’t know how many weapons in combination with I don’t know how many runes and with I don’t know how many items with special affixes you would like to talk about balancing everything so as not to have more performing builds… the idea is simply utopia.
Do you usually resort to ad hominem attacks to “win” arguments? Can you even change your mind? Its healthy you know, your argument is flawed because you cannot see how broken it is to spam the same special attacks until the enemy is dead, even bosses, the focus on focus use affixes were broken, focus on damage were too high and so on, they even allowed for infinite healing outside of combat, is that balanced for you?
If the game was only single player, but the devs have coop in mind from the start, so this broken things are being fixed.
the funny thing is that I’m the only one who argued what I said… as a response I only read that they went to the moon and that Borderlands has 6 million balanced builds…
so I’m talking to a person who doesn’t know what he’s talking about and to a lawyer of lost causes.