1. Marking objects as not for sale: Inventory tends to get cluttered very fast, and you can end up selling something you didn’t mean to by mistake. And since there is no buyback option that stuff is gone forever. Let us mark pieces of equipment so they can’t be sold.
2. Asking for confirmation before leaving a dungeon: A minor annoyance. When you’re in an interior location you leave automatically once you approach the exit. You often do it by mistake because you can’t tell where the exit is right after entering, and then you have to put up with a short loading sequence for exiting and re-entering. A simple button prompt before transitioning would fix this problem (strangely in the interior of watcher’s tower’s ground floor there is a button prompt already, the only one in the whole game, so someone thought about this at some point).
3. More uses for gloam seeds: After you’re done with the Crucible upgrades they’re practically useless. Why not let us spend some with the Seneschal to get a random reward? like spend 50 and get a rare weapon or piece of armor, kinda like a slot machine.
4. Weapons, armor and jewelry stands: An equivalent of the log pile for weapons, armor, and rings. It gets boring having houses full of cupboards and chests, having more visual variety options for storage would be a welcome sight.
5. Reposition bows the back: This is just my personal opinion, but walking around with a bow held on the off-hand just looks silly, it’s the only reason I never equip them. Why not just have them stored in the character’s back while not in use?