The game needs a page where you can revisit the Tutorials and have some extra advice like buying the healing rune from Eleanor and using the embers for rerolling curses.
Every time you collect an item or interact with something and in dark caves the light emitted by Torches, fire and ice infused weapons disappear this interaction happens multiple times in short periods of time is very annoying (i know there is a rune that can help with this but i think that this behaviour should remain in the game).
Missions and Pestilence Outbreak don’t interact really well, also burning items that have more value (money when sold) should advance the difficulty meter more. Pestilence Outbreaks areas should also consider previous Pestilence Outbreaks areas so the areas don’t repeat.
Some system explanation are unclear
For example the enchantments are not always clear on what they do (eg: “health regeneration” but you can not check how much life per second; “+10% Lifesteal on when low health” but I know what lifestyle means only because i played league of legends otherwise i didn’t’ have the tools for figuring that out and, “when low health" does not tell me crucial informations like when im considered low health? 50%? Do I get the full bonus when I go over the threshold or the less health I have the more I heal? ; “+10% Regainable Health” which is different from “+10% Healing” the second increases your healing in percentage and it’s quite clear but I didn’t know what the first one did without using outside sources.
Elemental status effects are also unclear for example pestilens reduces residencies for how much? Does it reduce resistance for every type of damage or only for pestilent damage? The lightning strikes and the burn deal damage based on the weapon? Or is it flat? Or maybe it scales on enemy health? Is the buildup based only on damage?
more on the topic here: Elemental Damages and Status Effects Problems
We need to know how big the parry window is for shields and weapons
If you have to use outside sources for understanding the game I think it’s a problem
There is no safe way to test your weapons and armor and try the runes out of combat, there are already dummies in the arena but they are not hittable entities and obviously they can’t hit you so you can’t do tests outside of direct combat
Herbs are the base for every recipe but they are really easy to miss for new players as they merge with the flora I think the if they head a flower colored yellow/blue/silver or some order easily recognizable color they would not be skipped by new players
I also think that Herbs drops should be increased as they are always the first food resources to run out of supplies
To help player that don’t collect many resources (Trees, Minerals, Food…) we need a secret system that gives more drops to them for example if a player collets most of the wood the system is the same and every tree drops 1-3 wood but if a player collects less than ⅓ of the trees a tree should drop 2-5 wood the system should allow some player to not fall too far behind but of course farming most of the trees is still optimal. Also it would be cool if there was a ring that allows you to increase the damage against trees and other resources
Finishing feels bed, probably has to do the lack of a progress bar, even if i know that fish based food are really strong i still don’t go finishing, it would be cool if alongside the fish you could find outer staff like herbs but if the feeling of finishing is not adjusted i will probably never do it
Crafting materials for consumables similarly to Crating materials for weapons and armor are also too many and they Always take too much space in the inventory, crafting consumables feels worthless is already hard for soulslike to encourage their players to use consumables but crafting them is even harder and the crafting recipes are too expensive the use material that you know you will need for outer more useful staff like upgrading end crafting gear
Some furniture interaction areas are weird and the placing box area often does not correspond with object shape. Also the bed is only intercable from one side.
If I have 3 weapon slots and only 2 are being used my character should swap between the two instead of going unarmed and if I have 3 weapon slots and only 1 is being used my character should swap between armed and unarmed instead of going over two empty slots.
Please Add Icons to the tp menu for the different Houses