So I want to start out I love the base of this game and exploring the world and finding secrets and new gear. There are however a few things that would make the experience better
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Durability. This has been touched on a lot by a lot of people. My suggestion is not to outright remove it but change a few things about it so it isn’t as oppressive.
* Make weapons and armor not lose durability on attacking and being
hit, Instead it should only go down a bit on death as a light
punishment for dying.
* Tools should not break on durability depletion and instead go to
unusable state.
* Increase tools durability. I can currently only mine 4 or 5 rocks before
my pickaxe is close to breaking. This feels bad because it makes the
player need to go back to town to repair a lot just to harvest resources
which you need to do a lot of.
* Ability to repair for free/cheaper in house if you own the correct work
station. This would help encourage setting up a house and could be
added function to the anvil or a new repair bench station. -
The last point leads into my second area of feedback Player Housing.
Currently you can do all the crafting and repairing at the market because
all vendors have the crafting stations you can buy for house. This can be a
problem because it doesn’t encourage a player to buy or setup a house.- My suggestion is have crafting stations in a house pull the resources
from the chests in the same house. This helps inventory management
so the player isn’t going through chests to grab items to make
something specific. It adds quality of life and a big reason to set up
crafting in house opposed to just using the marketplace.
- My suggestion is have crafting stations in a house pull the resources
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Some negative enchants in the game like losing experience when taking
damage is really harsh and makes items completely unusable. Maybe
change to on death? In same area purple gear that has a negative effect
should have higher value positive affects to play into risk and reward.
Currently I have not seen many purples that are worth using over blue
rarities because the positive benefits are not more beneficial then what I
have on my blue gear that doesn’t have a negative. Maybe add unique
gameplay affecting enchants that come exclusively on purples that aren’t
just stat bumps. -
Some way to slightly target certain weapon types. I wanted to do a dual
dagger build, but I’ve only seen like 4 or 5 dual dagger drops my entire 15
hours I’ve played so far. I’m asking for some way to target farm specific
weapon type or have that weapon more likely to drop. Doesn’t need to be
guaranteed just seeing only around 5 total drop in 15 hours seems really
low. -
Longer term would be more in depth crafting/enchanting system.
Currently the enchant system isn’t incredibly flexible and is pure rng if you
get something decent or not. That works as a base but I think there
should be some sort of way to either remove certain enchants from the
enchant pool to increase likelihood to get ones a player wants or you can
change one or two of the enchants you rolled on an item by spending
resources and money. Essentially just ways for players to combat the rng a
bit and have some ways to tailor the gear to what they’re looking for.