Thanks for taking seriously. So, resuming some of your aspects as well as others here, the main arguments are:
-Even with the exploration component as a key aspect, it doesn’t need to force players to walk around in the late game when the world is already explored.
-It adds a frustration component because the risk of being killed, wasting food reserves and/or extreme caution at fighting (I would add a frustration to the fear of falling, maybe).
About the others reasons:
I think this is the case for the most of us at the end game in the limits of the current patch. But imagine the system in the context of full 1.0 over ALL Isola Sacra. Think also that this kind of system could be part of the core and not the end game only, there should be other Bounty/Challenges in mayor cities like Ravenport or Caylen, I guess. So the constant updates are not really necessary because it will be the content itself and the zones will change with your playthrough.
SPOILER:
Remember, how Nameless Pass changed after the breakthrough. So during the gameplay the zones could be changing as a result of the history, even drastic changes (i.e Cataclysm in WoW), but the difference is that will be part of the content and not of an expansion pack.
Also, I guess that some of the history it’s also related to the places (i.e the crow with the message when you are walking into Sacrament after Lowland Meadows events, etc).
The 1.0 will be in all Isola Sacra, and the place is huge, I guess it would be some kind of teleporting after all.
No, I don’t, I just got annoyed by the quantity of people review bombing naming, in my opinion, dumb things as this “long walking” knowing that the game is not even fully developed. Maybe these systems are placed with intentions related to the core gameplay and not because of devs laziness. So if I got exalted about that, my bad.
Yea, sure, I would do. But I don’t fell that my time is being wasted because I just spend a couple of minutes arriving to the quest’s place.
Finally, I guess if it adds too much frustration to players it may be implemented as well. One of the interviews that Thomas gave a couple of days he mentioned how the wisps could improve by adding some elements to that system, but to my eyes he didn’t want to change it.