Loving the game! The limitations on using the whispers to between town and the last used whisper seems arbitrary. It doesn’t seem necessary or add to the world or lore. It also seems to create an unnecessary issue as you progress. To give an example: I reached the whisper just before the Twins boss fight. I didn’t complete it. I decided to do dailies in the beginning area (Orban Glade as such) but I couldn’t use a whisper because I would have to go all the way through the quarry again if I did. I we need to move between zones, limiting us to the last used whisper just seems to be an uneccessary limitation. Allow travel between all whispers.
Yes, I feel like whispers are meant to be used as fast travel between them but left short of that. Maybe I was wrong, but I think it would be beneficial to actually be able to use whispers as a means to travel from whisper to whisper. The player can choose to do the walk if they want to farm more resources, etc.
I really hope they don’t enable full whisper travel. The shortcuts are fantastic, and it barely takes me 30 seconds to get from the shallows to Sacrament, or from sacrament to anywhere else in the early access, at least once the shortcuts are unlocked. I feel like it would be a real shame for whisper travel to lessen the impact of Moon’s excellent world design and map layout
I suspect it is done do avoid loading screen, if you notice when switching to a different realm or going to a new area the frame rate often drops. Having in memory all the location would slow everything down. It might arrive in the future but for the moment the dev are busy trying to optimize the game and make it runs decently on different system.
Yeah I think I agree with Volothor, I don’t want them to enable it. A lot of times when it comes to games, what you think you want isn’t always what you should be allowed to have, at least not necessarily right away, to keep you from robbing yourself of having the most rewarding experience possible. But maybe being able to travel between whispers should be something earned in the later game. Or maybe there’s a more interesting solution in the works that’s an alternative to just fast traveling everywhere whenever you want for free.
I’m a 51 year old, life long gamer. I know what I want with strong reasoning behind it. When dying is a better way to get back to town because using a Whisper creates a bigger problem/hassle, then the travel system is broken. Hopefully, as the other person mentioned, it’s a temporary thing due to performance.
I don’t want to see travel between all whispers.
The map and shortcuts are fantastic. It takes like a minute and a half to get from Sacrament to the Riven Twins Whisper.
Dying to get back to town was a lot less viable of an option when Durability meant a little more.
Also, there’s a Return rune, no Whisper needed.
This is a good point. According to the other user there is a rune that will return you but when dying is just as viable since durability was nerfed then yeah that feels just wrong. I hope there is a compromise/creative/enjoyable solution the developers come up with! I don’t like that you have to do that; I understand your free time and/or patience differs and you shouldn’t have your hands tied and be pressured to do something that pulls you out of the experience.
You think you do but you don’t!
I have to agree. Never really felt frustrated running to where I needed to go.
I think the game is meant to be played at a slower pace.
I find this post interesting because I keep seeing numerous posts regarding people believing they should be allowed to fast travel to all whispers, yet I made my own post about how the whispers could be utilised whilst retaining the original intention behind limiting players and the responses I got on there were people saying its fine how it is. So all these opinion’s about people believing it should be allowed and those that think its fine how it is, is definitely interesting.
No one is forcing you to use it if it is allowed. You have the option not to and others would have the option to use it.
I do agree that you don’t have to engage with it the fast travel system. Here is my post I mentioned:
(Not trying to be rude to those that don’t want fast travel implemented, it all comes down to personal preference)
I dont think that’s an useful attitude to have. A game made for everyone is a game for no one.
That’s a gross overstatement when referring to one mechanic you can choose not to interact with. Ridiculous statement actually. No one is forcing you to use it if it is allowed. Same as a known exploit. You have the option not to use it. Why take away an option for others? I’m not interested in running through a space I’ve seen countless times, no matter how beautiful it is. If I need to bounce here and there for Challenges and Bounties for the day, I’d like to do that quickly. The rune does exist but it’s like not taking additional ring slots in favor of more bag space. Giving up power for convenience doesn’t feel right either. Dying would still be the better option. If they don’t open up the Whispers I can just keep killing myself to get home, it is a viable option. It just comes with a toll and breaks immersion far more than using the Whispers that already exist in the world.
We’ll have to see how they decide to implement it. The map might have few larger hubs you can teleport directly to from whispers. But traversing by foot is not that inconvenient as the distances are so short currently.
With dynamic scaling of enemies ( when it’s implemented ) it’ll make you do choices. Where to concentrate your adventure and resources.
I imagine the release version being way more unforgiving. So you just dont teleport around killing few crabs for dailies.
But you embark on journeys to places if you wish to complete said activities.
I personally want fast travel implemented, but only as an option, I don’t want something shoe-horned in if it doesn’t serve a true purpose. That’s why I made a post to try please those that don’t want the standard tried and true formular of fast travel, please those that do want to fast travel and add a twist on the mechanic.
True, it does come down to the dailies and the bounties. To go back to my original issues. If I’ve saved the Whisper closest to where I’ve left off in the story, can’t progress for some reason, then have to run dailies and bounties for a levels/gear/repair money, whatever, I’m essentially locked out of the Whisper system and have to use up time and food fighting my way to every place I’m going. That becomes an even bigger issue as the mobs level up making the trek cost even more time and food. In a game that is meant to be difficult, I think being able to skip over some of that cost when doing dailies is acceptable. Plus, you can only accept one bounty at a time which means you may have to go back and forth a few times. I’m fine with slower play but this still just feels arbitrary to not allow free travel. Leave the choice to use it or not up to the players.
Okay, so that isn’t really how things work. While we’re at it, let’s have a button on screen to press that levels you up for free. Oh, and also when you approach a ladder you haven’t kicked down, let’s have a prompt to make it drop down for free. If you don’t want to use these, don’t! Seriously, games aren’t only defined by what they let you do but are just as much defined by what we aren’t permitted to do. Restrictions are important for structuring the experience.
LOL you decide how things work… and hyperbolic much? What a game allows and doesn’t allow is key, but as I said before, this feels more arbitrary and unnecessarily limiting than an important factor of the game. Period You disagree with that simple statement, good for you. That doesn’t make you any more right than I am. But based on the fact you are someone who would also say “what you think you want isn’t always what you should be allowed to have”, like you have all the answer, and know what people want better than they do, I guess I shouldn’t be surprised. I think you need to get over yourself