[Poll] How often do you parry?

Parry is for certain builds or soon to be classes. I really couldn’t get the feel for parry in this game but I honestly felt there are more powerful builds anyway. Parry needs a really nice reward for using it in this game to make it compete with other builds in the game.

Learning that in the game, instead of watching YT videos - is what parry lovers (like myself) actually like to do.

Other than that I agree, balancing parry (or any mechanic for that matter, i’m looking at you hotfix2) is not an easy task - and IMHO it’s better to go with “not everything is for everyone” instead of trying to balance something at all costs.

That to say, I hope custom realms / realm tiers will deliver whenever they are getting implemented.

The whole game’s balance is completely out of whack, and the game isn’t much besides “press attack to win” if you get into any builds.

With the most typical “builds” being based on ranged freeze + physical shatter or literally spamming - with one key/button and no care in the world - stamina-using runes such as “front-flip kick”. No need to learn anything - move sets, dodging, positioning, not even mentioning a heresy like parry timing per each attack per each enemy.

And I really mean it - get some good defense armor, pump it up with max stamina / stamina recovery gems, slot that damn front flip kick on some weapon and proceed to spam a button to win.

Figuring out which attacks are parryable and when is very obtuse. Some sort of in game indicators for parry timing and availability would be great. Similar to backstabbing red skull. Just flash some sort of mini icon so i at least know what can be parried and when.

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koshey’s reply is what i want as he mention:

i’ve pointed out this is already implemented in godfall. i parry almost everything in the game and i love parrying in the game. one reason is i only need to train myself to get the timing right for the indicator ONCE. i dont need to memorize 1000 different tells and 1000 different timings. i see the flash, i know more or less when to exactly parry. it doesnt matter if its a new enemy or new boss. i dont need to figure out if the attack is unparriable.

and on top of that, the parry window can remain tight.

to me the issue now is non parriers get “nothing” in return. if you parry, you get a window to do damage while avoiding damage.

if you dodge, you ONLY avoid damage. you only get a reward for dodging IF you sacrifice equipment mod slots so that you gain bonuses for dodging. a good start to give some balance is to have dodging give you an adrenaline buff where you gain a damage boost for 5 seconds or so.

if you move/run out of the way. you also only avoid damage but i would say that its fine as just getting out of the way by default requires the least amount of skill.

i do have a hot take that getting hit should give melee bonuses. i do realize that we do have a recover lost life mechanic. perhaps more life leech effectiveness for melee whenever taking a hit? taking a hit also would include parried/blocked attacks. and yes this is a specifically melee buff.

as for ranged/mages, they should get the opposite, where if they do not get hit after a few seconds, they gain a zen buff where ranged attacks/spells do more damage as long as they have the buff active. dodging/parrying will cancel this buff.

that should cover all the other playstyles i believe

I parry mostly for gaining focus and throwing a rune attack afterwards. Realy good in early game btw.

Same. I can never get the timing right and the stagger is too short lived.

i do get the timing, i think its pretty intuitive, but it lacks a proper ripost. and no, runes are no riposts i can use them whenever. i need an option for my pure melee chars without lightning bolts or plague AoE spam.

I know what you mean, I don’t even use food anymore as I don’t need to heal and bosses are dropping way too fast. They need to bring the difficulty setting in fast.

If a player deliberately ignores a mechanic, that’s his problem. Same as saying/complaining that non dodgers take more damage.

Not really, you need focus =) But we had that discussion already.

Either way, after post-breach hotfixes it’s all largely meaningless. Why bother with learning anything, when you can just mash attack button and achieve the same result most of the time.

i do indeed know how to parry and use it when the “parry 10 times” challenge shows, or when i play focus based mage builds. just not with my melee char, as i do not have a real melee riposte option. with my pure melee chars i oftentimes use cursed affixes like increase focus cost or reduce max focus etc, since i rarely ever use runes.

and thats the absurd thing about parry for me. mages highly profit from parry, which is odd, while knights and rogues only profit very little from it. imo it should be the other way round. besides gandalf i have never seen a mage parry, and always see knights fencers etc do it. so for me it does just not fit and is very unsatisfying.

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that highly downplays how different dodgers compare to parrying.

parrying requires an insane amount of knowledge and dedication that most players simply cant be bothered with.

dodging? monster about to hit? i just dodge it. i dont have to worry too much about precision timing, i dont have to worry about risk/reward. i dont have to worry about whether or not the attack is parriable to begin with.

its definitely not the same. and if you honestly think its the same, i ll just agree to disagree

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“insane amount of knowledge” is an insane exaggeration. Just a bit of practice is all that you need.

And the point is not about it being the same or not. It was an analogy.

The point is: if you deliberately ignore a mechanic that the game offers, don’t complain about missing the rewards from that mechanic.

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我觉得可以给盾牌加上技能,增加招架的性价比

please try to use english, so everyone can understand :slight_smile: i translated it for you with AI:

“I think shields could have skills added to them to make parrying more worthwhile.”

there are enchantments favoring “on parry” already. do you miss any specifically?

我的意思是给盾牌加上一些改变弹反手感的附魔,比如增加攻击的慢动作帧或者可以给盾牌加上一些战技,让这些战技可以触发弹反的效果 What I mean is to add some enchantments to the shield that change the feel of the bounce, such as adding slow motion frames to the attack or add some battle techniques to the shield so that they can trigger the bounce effect

there is an active discussion about different types of parries and improving parries in general here: Suggestion: More dynamic parrying through different parry types

i assume youre good at such things but bear in mind not everyone is as good as you. and i can assure you to many we find its too much work. just take the basic enemies in the starting area.

bandit knifer, bandit shielder, bandit 2 hander, stronger bandit then area boss.

each one has at least 2-3 attacks. 5 x 3 = easily 15 different attacks. 15 different attacks with different windups and timing. the game has more than just these 5 enemies.

my point is. if a mechanic is too good, you will be punished for not using it.

as i mentioned, poe2 mace combat really is peak with it’s deliberate combat. but every other skill is much better,. so you really get punished for playing mace as it simply is inferior.

if you’ve been following my replies. i actually gave a lot of solutions to make parries more accessible. a good universal telegraph effect is all the game needs. god fall does this to great effect. i parry almost anything that i find parriable in that game and i have ZERO parry complaints for godfall. i dont need to watch and learn for timings or need to identify which attacks are not parriable either.

as for analogy, the one you gave is pretty weak simply because the premise is bad to begin with. dodging and parrying is like a manual vs auto car. if you’re skilled enough both can be driven easily. but to someone with less confidence, they would refuse to even try manual.

anyway for the rest of us who arent too good at parrying in this game, this is how it feels:

When Video Game Enemies Intentionally Make It Hard To Parry Them

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Can I ask why you play games if you want them to play themselves?

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no you cannot. i am asking for the game to telegraph better not for automatic parrying. stop it with underhanded questioning. i am not asking for free parries.