i do get the timing, i think its pretty intuitive, but it lacks a proper ripost. and no, runes are no riposts i can use them whenever. i need an option for my pure melee chars without lightning bolts or plague AoE spam.
I know what you mean, I don’t even use food anymore as I don’t need to heal and bosses are dropping way too fast. They need to bring the difficulty setting in fast.
If a player deliberately ignores a mechanic, that’s his problem. Same as saying/complaining that non dodgers take more damage.
Not really, you need focus =) But we had that discussion already.
Either way, after post-breach hotfixes it’s all largely meaningless. Why bother with learning anything, when you can just mash attack button and achieve the same result most of the time.
i do indeed know how to parry and use it when the “parry 10 times” challenge shows, or when i play focus based mage builds. just not with my melee char, as i do not have a real melee riposte option. with my pure melee chars i oftentimes use cursed affixes like increase focus cost or reduce max focus etc, since i rarely ever use runes.
and thats the absurd thing about parry for me. mages highly profit from parry, which is odd, while knights and rogues only profit very little from it. imo it should be the other way round. besides gandalf i have never seen a mage parry, and always see knights fencers etc do it. so for me it does just not fit and is very unsatisfying.
that highly downplays how different dodgers compare to parrying.
parrying requires an insane amount of knowledge and dedication that most players simply cant be bothered with.
dodging? monster about to hit? i just dodge it. i dont have to worry too much about precision timing, i dont have to worry about risk/reward. i dont have to worry about whether or not the attack is parriable to begin with.
its definitely not the same. and if you honestly think its the same, i ll just agree to disagree
“insane amount of knowledge” is an insane exaggeration. Just a bit of practice is all that you need.
And the point is not about it being the same or not. It was an analogy.
The point is: if you deliberately ignore a mechanic that the game offers, don’t complain about missing the rewards from that mechanic.
我觉得可以给盾牌加上技能,增加招架的性价比
please try to use english, so everyone can understand
i translated it for you with AI:
“I think shields could have skills added to them to make parrying more worthwhile.”
there are enchantments favoring “on parry” already. do you miss any specifically?
我的意思是给盾牌加上一些改变弹反手感的附魔,比如增加攻击的慢动作帧或者可以给盾牌加上一些战技,让这些战技可以触发弹反的效果 What I mean is to add some enchantments to the shield that change the feel of the bounce, such as adding slow motion frames to the attack or add some battle techniques to the shield so that they can trigger the bounce effect
there is an active discussion about different types of parries and improving parries in general here: Suggestion: More dynamic parrying through different parry types
i assume youre good at such things but bear in mind not everyone is as good as you. and i can assure you to many we find its too much work. just take the basic enemies in the starting area.
bandit knifer, bandit shielder, bandit 2 hander, stronger bandit then area boss.
each one has at least 2-3 attacks. 5 x 3 = easily 15 different attacks. 15 different attacks with different windups and timing. the game has more than just these 5 enemies.
my point is. if a mechanic is too good, you will be punished for not using it.
as i mentioned, poe2 mace combat really is peak with it’s deliberate combat. but every other skill is much better,. so you really get punished for playing mace as it simply is inferior.
if you’ve been following my replies. i actually gave a lot of solutions to make parries more accessible. a good universal telegraph effect is all the game needs. god fall does this to great effect. i parry almost anything that i find parriable in that game and i have ZERO parry complaints for godfall. i dont need to watch and learn for timings or need to identify which attacks are not parriable either.
as for analogy, the one you gave is pretty weak simply because the premise is bad to begin with. dodging and parrying is like a manual vs auto car. if you’re skilled enough both can be driven easily. but to someone with less confidence, they would refuse to even try manual.
anyway for the rest of us who arent too good at parrying in this game, this is how it feels:
When Video Game Enemies Intentionally Make It Hard To Parry Them
Can I ask why you play games if you want them to play themselves?
no you cannot. i am asking for the game to telegraph better not for automatic parrying. stop it with underhanded questioning. i am not asking for free parries.
Again, that’s on you - if you find it too much work.
So either stop being lazy - specifically in this game, that basically streamlined parry across everything - or deal with lack of rewards (which are nice, but nothing special at this point).
You are asking for even more dumbing down of this game.
It was an honest question. Express your opinion without trying to play the victim please, this forum is nothing more than a place for people to share their views and provide feedback.
Trying to understand another persons point of view is quite literally the basics of communication.
I ask because of comments like…
My impression of your comments is that you want the game to play itself since as you put it, bothering to learn even a little about the game is “too much work” since you lack the confidence to try in the first place.
When did failure in a video game become so devastating for players? You quite literally come back and have the advantage of everything you’ve learned up to that point available to you.
You’re argument is very similar to the yellow paint discussion so yes I feel like the game would be playing itself at that point. I don’t believe something has to be automatic before it degrades the experience into “playing itself”.
Your entire argument revolves around the notion that in other games you can parry easily and feel as if Wicked is too punishing and you’ve failed so many times you lack the confidence to try, or maybe never had it to being with because it’s too much work?
Is this correct? Because from my perspective. A player who has bothered to learn the games mechanics as is, it feels like you are indeed asking for “free parries” when you describe your position this way.
And to be clear I’m not strictly against audio ques. They’re present in the game already when enemies use a few of their runes
and even EK has it for his non telegraphed teleport attack. They can be useful to convey what the players can not see or to express something coming is different than what you’ve seen this far. A tell if you would.
But there is a significant difference between a tell and devolving the games combat into a turn based JRPG. It’s fine for those games to exist but I’d never wish on that for Wickeds combat.
if i wanted to play a soulslike, well i d play a soulslike. nrftw is somewhere in between,
the game is really good and is difficult enough as is.
my compromise is make the dumbing down of having this “effect” be an opt in option in the options menu. good players like you can enjoy a more immersive game and lazy players like me can parry more reliably.
nah. i call it bullshit. dont act as tho theres no other way to interpret what you asked. and to that extent i feel no reason to continue engaging with you.
post can’t be empty
Are you claiming only “pure” soulslike is allowed to have a parry that requires some effort from the player ?
based on the poll so far, 40% never parry at all.
theres one dude on the subreddit, he plays hardcore. i would say that an impressive feat, he recently showed us how he defeated the campaign boss.
no parries.
you can defend the game for how it is all you like. but if the devs want people to utilize parry more, it simply needs to be easily read and allow players to consistently parry without needing to memorize 1001 different attacks and timings.
theres already 10001 different games with parry systems. i m not going to dedicate my time learning what attacks are parriable, what attacks are not. when should i parry etc. its a waste of time. you may argue “well thats the benefit of mastering the game”. sure, then other players will eventually ignore parry entirely.
dont forget. the devs have a grand plan for the game. there are more areas to come. more enemies. more bosses.
if you have all the time in the world to learn and practice all that. good for you but bear in mind you’re the minority.
nrftw is already niche as it is. please by all means gatekeep the game even harder.
and which part of my suggestion having obvious special effects takes away effort from players? players still need to keep an eye out for the effect and parry accordingly. its not free but it does make it easier.