Early Access Patch Notes - Together Hotfix 5
Hey folks,
Another day, another hotfix! This time we’ve got some more stabilizing changes, a few improvements to performance and a fix for those of you who are stuck after Darak phase 2. We’ve also added detection for if you are using HDD to warn that its not supported.
Performance:
- Added detection for HDD being used and warning that only SSD is supported
- Still lets you play but warns you that you may experience unexpected issues due to HDD not being supported
- Fixed certain leaks in pooling
- Reduced the amount of lights and shadowcasting lights on Eleanor tier 2 and 3 to improve performance
Loot:
- Moved crafting bombs to Alchemy Table from Workbench
Balance:
- Nerfed Durability enchantments and facets due to them providing way too much and overscaled with other enchantments to make you be able to overheal or take very little damage
VFX:
- Reworked VFX on Shinies so that they are more clearly unique based on its rarity and have better reaction to the wind
Localization:
- Fixed and updated localization for certain unlocalized strings in many languages
Bug Fixes:
- Fixed Falstead Darak being missing in The Black Trench if you leave realm during or after 2nd phase and return back, and added fallback for those already affected
- Fixed another case where enemies can t-pose on death, trees can disappear abruptly after its cut down, etc
- Fixed crash when using Plague Column rune
- Fixed a rare crash from an exception spam
- Fixed multiple enchantments that would not increase their stats when exalting them
- Fixed charged attack enchantments not working with Bow charged attacks
- Fixed player getting stuck searching chest during state change when burning an effigy
- Fixed areas not being infected over time if you have left the realm and return back later on
- Fixed player taking damage during cinematics and safe zones with continuous damage echoes
- Fixed attacking with a sword while lowering a shield causing the first part of animation to skip
- Fixed trying to dodge while holding up a shield doing run attack instead
- Fixed missing Decorations categories on Anvil and Sewing Table
- Fixed player being able to roll different element echoes from random echoes
- Fixed weekly challenge Hold Back the Tide not being able to be completed
- Fixed enemy and boss colliders lingering for too long after death sometimes
- Fixed cooking popup not displaying proper min/max keybinds for keyboard
- Fixed player falling through geo when attempting to jump on the elevator near the temple in Marin Woods
- Fixed player position being saved inside the Crucible when crashing in a multiplayer session, resulting in player spawning back inside the Crucible room they were in
- Fixed bed statuses not being removed on death
- Fixed the sliders mouse input overlapping with side buttons so slider sometimes jump to its max/min state
- Fixed Burn screen inventory last row being cut-off
- Fixed not being able to navigate plague menu if you have maxed out all options in directions around currently selected option
- Fixed freeze visual effect sometimes leaking on pooled enemies
- Fixed crewmates respawning in Prologue
- Fixed missing quest marker for Iona’s Bloom during Potion Seller quest
- Fixed players being able to open the Map screen when interacting with the Scribe Table
- Fixed player not dying when jumping off rookery after Inquisition Arrival
- Fixed snapping to a ladder when facing away from it before moving onto it
- Fixed clipping plane and priority in Inquisition Arrival breaking shots