Patch Notes | Together Hotfix 5

:hammer_and_wrench: Early Access Patch Notes - Together Hotfix 5

Hey folks,

Another day, another hotfix! This time we’ve got some more stabilizing changes, a few improvements to performance and a fix for those of you who are stuck after Darak phase 2. We’ve also added detection for if you are using HDD to warn that its not supported.

:hammer_and_wrench: Performance:

  • Added detection for HDD being used and warning that only SSD is supported
    • Still lets you play but warns you that you may experience unexpected issues due to HDD not being supported
  • Fixed certain leaks in pooling
  • Reduced the amount of lights and shadowcasting lights on Eleanor tier 2 and 3 to improve performance

:hammer_and_wrench: Loot:

  • Moved crafting bombs to Alchemy Table from Workbench

:hammer_and_wrench: Balance:

  • Nerfed Durability enchantments and facets due to them providing way too much and overscaled with other enchantments to make you be able to overheal or take very little damage

:hammer_and_wrench: VFX:

  • Reworked VFX on Shinies so that they are more clearly unique based on its rarity and have better reaction to the wind

:hammer_and_wrench: Localization:

  • Fixed and updated localization for certain unlocalized strings in many languages

:hammer_and_wrench: Bug Fixes:

  • Fixed Falstead Darak being missing in The Black Trench if you leave realm during or after 2nd phase and return back, and added fallback for those already affected
  • Fixed another case where enemies can t-pose on death, trees can disappear abruptly after its cut down, etc
  • Fixed crash when using Plague Column rune
  • Fixed a rare crash from an exception spam
  • Fixed multiple enchantments that would not increase their stats when exalting them
  • Fixed charged attack enchantments not working with Bow charged attacks
  • Fixed player getting stuck searching chest during state change when burning an effigy
  • Fixed areas not being infected over time if you have left the realm and return back later on
  • Fixed player taking damage during cinematics and safe zones with continuous damage echoes
  • Fixed attacking with a sword while lowering a shield causing the first part of animation to skip
  • Fixed trying to dodge while holding up a shield doing run attack instead
  • Fixed missing Decorations categories on Anvil and Sewing Table
  • Fixed player being able to roll different element echoes from random echoes
  • Fixed weekly challenge Hold Back the Tide not being able to be completed
  • Fixed enemy and boss colliders lingering for too long after death sometimes
  • Fixed cooking popup not displaying proper min/max keybinds for keyboard
  • Fixed player falling through geo when attempting to jump on the elevator near the temple in Marin Woods
  • Fixed player position being saved inside the Crucible when crashing in a multiplayer session, resulting in player spawning back inside the Crucible room they were in
  • Fixed bed statuses not being removed on death
  • Fixed the sliders mouse input overlapping with side buttons so slider sometimes jump to its max/min state
  • Fixed Burn screen inventory last row being cut-off
  • Fixed not being able to navigate plague menu if you have maxed out all options in directions around currently selected option
  • Fixed freeze visual effect sometimes leaking on pooled enemies
  • Fixed crewmates respawning in Prologue
  • Fixed missing quest marker for Iona’s Bloom during Potion Seller quest
  • Fixed players being able to open the Map screen when interacting with the Scribe Table
  • Fixed player not dying when jumping off rookery after Inquisition Arrival
  • Fixed snapping to a ladder when facing away from it before moving onto it
  • Fixed clipping plane and priority in Inquisition Arrival breaking shots
5 Likes

Never crashed before…with this patch I CTD every 10 or so minutes. Is there a Log I can provide?

Follow these instructions to provide files and make a bug report with them L4SER How to Properly Report Bugs!

I’ll see you there!

Silas