Patch Notes | Together Hotfix 2

:hammer_and_wrench: Early Access Patch Notes - Together Hotfix 2

Hey folks,

We’ve got another batch of fixes headed your way with Hotfix 2! This includes a fix for the crash on boot certain players have experienced that we had given the temp fix for, a case where you can’t share a realm, and much more!

We’ve also heard a lot of feedback from players on keyboard and mouse and are currently working on fixes for the issues being experienced. Stay tuned for more on that!

:hammer_and_wrench: Balance:

  • Nerfed runes from Ilaria because their damage was significantly too high
  • Raised housing items limit from 64 to 256 to allow players to place more items

:hammer_and_wrench: Localization:

  • Fixed and updated localization for certain unlocalized strings in many languages

:hammer_and_wrench: Bug Fixes:

  • Fixed crash due to unsupported culture info (calendar set to non-Gregorian Calendars)
  • Fixed not being able to share a private realm while it is conflicted
  • Fixed player being unable to access Boon menu if they were selecting a boon when another player advances chambers
  • Fixed getting semi-stuck in inventory when using the last Sublime Ember
  • Fixed certain cases where npcs, enemies and bosses may appear t-posing
  • Fixed interactive house items not showing interaction hint
  • Fixed clock & region disappearing sometimes, e.g. coming back from compendium replay
  • Fixed player losing audio if desynced during a cinematic
  • Fixed loot spawning in spots where you can’t pick them up
  • Fixed case where causing rapid damage numbers could kick you back to main menu
  • Fixed Full Focus SFX repeating constantly while attacking with Drain Focus in Combat enchantment
  • Fixed shiny appears behind player when using alchemy tables in house
  • Fixed Toggle run making you always use run attacks, even when standing still
  • Fixed vendor icons getting swapped after tabbing in/out of map screen if map was on high zoom levels
  • Fixed certain clipping zones that cut in too much
  • Replaced mesh colliders for level 2 and 3 vendor buildings to improve performance
  • Improved clarity of the Sublime Ember description slightly
  • And other smaller changes
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