Patch Notes - Early Access Hotfix 5
Today marks the one week anniversary since our Steam Early Access Launch and it warrants an extra beefy hotfix full of significant performance improvements, balance changes, stack size increases, 32:9 support, Quality of Life additions, 8 new shields, art and audio polish, localization and bug fixes.
As always, please be sure to share any issues or feedback with us!
Performance:
- Further improved Quality Settings for better performance when at higher visual quality
- Optimized rendering of volumetric Fog
- Optimized shadow rendering
- Reduced resolution transparency rendering tech for GPU heavy overdraw situations
- Significantly reduced unnecessary memory allocations across many game systems
- Improved handling of asset unloading to reduce performance degradation over time
- Tracked down and improved several sources of CPU-side stuttering when the game is loading assets
- Optimized instantiation costs for various often-used Visual Effects and Characters.
- Reduced mutex contention cases that caused performance stutter while streaming content
- Optimized icon texture resolutions and memory consumption
- Optimized Sacrament rooftop models and textures (rooftops, rooftops everywhere)
- Multiple smaller general CPU optimizations for better overall performance
Quality of Life:
- Added ability to deposit all items from the players inventory that match the types already in the selected chest
- Default chest sorting changed to Sort By Type
- Enhanced durability system for tools and armor, ensuring correct values are displayed and used
Settings:
- Increased supported aspect ratios to 32:9
- Remaining visual glitches with 32:9 will be addressed in future updates
Loot:
- Increased stack size of cooking and crafting materials to 25, allowing for better management of resources
- Food can now be stored in cupboards
- Removed Blueprints from Fillmore shop before Anvil is unlocked
Content Additions:
- Implemented eight new shields for better class diversity
Localization:
- Widespread improvements to translations and localizations, we’ve fixed typos, updated NPC dialogues, and ensured consistency across various languages
- Fixed UI translations, including screens for house buying and management, equipment, and warning messages
- Implemented better localization handling mechanisms for NPC names and dialogue
Balance:
- Major Balance Revisions to provide a smoother experience and prevent high level item drops too early
- Adding Stamina cost for parrying with Shields
Enemies and Bosses:
- Adjusted Prisoner Wolf enemy to jump around less
- Added ability for Shackled Brute to dodge after attacking
- Updated Echo Knight fight initiation to reposition instead of attacking right away
- Improved Risen Spear Bandit attacking out of range
- Increase rotation of the jump follow-up attack for Risen Great Axe Bandit
- Polished Riven Twins taunt
- Polished Risen Axe Bruiser attack animation
- Polished parry animations for enemies
Areas:
- Updated Cerim Crucible so that leaving the realm will end your run and return you to the atrium. This is to prevent abusing backups and other potential loopholes.
- Improved collision, faders and textures in Cerim Crucible levels
- Improved collision and faders in Mariner’s Keep and The Shallows
- Improved collision, faders and lighting in Sacrament
- Improved Sacrament rooftops
Audio:
- Adjusted sound effects for better ambiance and clarity, including updated tree chopping SFX and ambient sounds in town areas.
- Improved audio cues for NPC interactions to minimize overlaps and ensure clearer dialogues.
- Improved spatial audio for Sacrament Rookery, Town Square, Slums and Training Grounds
- Improved Echo Knight slam down AOE sound effects
Bug Fixes:
- Fixed certain enemies being 7 levels lower than they should in various areas
- Fixed bosses and a couple of bounty/quest variants of enemies spawning when not intended
- Fixed player being able to accidentally delete a character when hovering while having another character selected. Now the hovered character will be deleted
- Fixed and balanced Enchantment Effects across the board
- Fixed Health Regen and No Healing Over Time enchantments spawning on the same item
- Fixed Heavy Bandit being able to be pushed off the edge of the ship and block progress
- Fixed enemies during the Orban Glades Darak boss fight not paying attention in some cases
- Fixed Cerim Crucible run ending early if a realm save happens right after you finish a level
- Fixed Durability of Tools being the wrong value when bought from vendors
- Fixed turning in a Bounty showing the replacement prompt
- Fixed exploit with certain bounties
- Fixed the Nith enemies’ Plague Smoke persisting for too long
- Fixed shinies pulling a disappearing act (visually) in the Black Trench
- Fixed Squire’s Attire Armor Set not available for crafting at the anvil
- Fixed Tier on the Gangrenous Eel
- Fixed Finley remaining in his cell after you rescue him and leave Nameless Pass
- Fixed Finley’s missing sign in Sacrament
- Fixed missing enemy and loot spawners in the northern section of Orban Glades
- Fixed spot in Nameless Pass where you could go out of world
- Fixed incorrect texture for the shipwreck in The Shallows
- Removed duplicate models in Sacrament and Nameless Pass
- Fixed bush clipping in the Inquisition Arrival cinematic
- Fixed rain occasionally being heard in the Black Trench
- Fixed ragdolls blinking back into existence when going out of view and coming back in