I think that on controller they are using the wrong control. The trigger control (LT) has a ton of dead zone and unless you have a wired controller the input ends up being very imprecise. If they moved it to the shoulder button (LB) the input would be more precise since there is very little dead zone on LB.
For me, parry is pretty smooth, but Iāve played a lot of Sekiro and Lies of P. The timing is quite nice.
Iām finding parry too difficult.
Iām stuck on Warrick - died to him too many times to count. I canāt get the timing of the parry right. I donāt know if Iām going a touch too soon or a touch too late, every now and then I get a random good parry.
But itās inconsistent. Sometimes my parry seems to be delayed for some reason. Iām looked in a negative cycle where I keep dying and keep getting weaker with gear decaying.
Itās very frustrating. If I hadnāt just gone over 2hrs before getting to Warrick I would ask for refund.
AGREED! Same here.
I played some souls game where people mention how parry is much harder. To me its not.
I struggle a lot here! I manage to parry every 10th strikeā¦
Some mobs have totally unpredictable patterns. It was made literally to fuck us in the headā¦
We need custom keybinds. Parry on middle mouse doesnāt work for me.
Suggestion: Find a relatively easy 1 on 1 fight and donāt attack. Practice your parry. It gets pretty easy. Hit it right before their attack hits you.
Just takes a little practice, and believe me, it makes the combat that much better.
Parrying is not meant to be your first defensive option. It gives you more reward compared to a dodge which is why itās harder than a dodge. As a rule of thumb, you should be dodging attack(or blocking, idk about blocking i donāt use it) until you learn the timings very well THEN start parrying.
It is hard because itās meant to be hard, itās basically your highest risk-reward option. Making it any easier imo would break the game, even now, once you learn the parry timing for a given enemy/boss, they become a complete cakewalk.
Parry does not seem to match the attack animation well. I have tried to only use parry for a while and record miself, then watch back the recordings. Most times the parry animation and the attack animation areon point, but there is no parry. Also the shield parry anymation is about 3 times longer than the animations for 2h weapons or any other weapons. Shields are not made for parry, they are made for blocking. Having better parry with shields than 2H swords makes no sense at all. During any combat the main action with staves, 2h swords, 1h weapons, daggers etc is parry and deflect are yout most used actions. Unless itās a really small shield you never parry, it just wastes too much energy for nothing. You parry with your weapon. In this game the weapon parry anymation is very quick and in order to successfuly parry with the weapon you need to be on point. Itās just weird that you can parry better with a shield.
Iāll say this, I was terrible at parry until I got the shield and now Im able to time it out better.
The parry is not Difficult it is just hard to master and it is in every game in the souls-like genre that has an option to parry.
Blocking in this game is just a slower death. you still have like 10% of your health taken on a block. With im ok with for axes and such, but it should really 100% block those arrows, at least give it a reason to existā¦Though have not tried the tower shield, 28 strength seems like a long ways off.
Parry does seem quite a bit easier with the shield- Iām not sure if the shield makes it easier than a 2H weapon but I have a much harder time with halberd/2H sword than my medium shield.
I acutally found the parry in this game to be pretty forgiving and actually enjoy it. My only suggestion would be to have a larger parry window for giant shields and keep the others the same.
I suck at it too and I avoid it and use different affixās on items but if they had an increase parry window affix on gear maybe Iād try it more. But I feel like this would be terrible for balance in like pvp
You are assuming that people, like me, are not comparing this parry to other parries. Having played Sekiro, Wo Long, Lies of P, Lords of the Fallen (both versions) and all of Fromās catalog of games to completion with parrying in my kit, I have done a ton of parrying.
Weapon parries in this game have a very narrow and inconsistent window and using LT for parry has a lot of dead zone. Parries are supposed to be easier with a shield in this game but I also found it not great.
Just because you donāt share the opinion of the OP and others doesnāt make it invalid.
40 hours in, with 5 hours of explicit practice, I donāt get it. It doesnāt feel right. I have no problems in other games.
I think it is tied to the LT dead zone coupled with any input lag due to performance. Parrying is just inconsistent for me as well and like you I have no issue in other games l(like Wo Long and Sekiro which are parry heavy) @BitsInBytes
So sekiroās parry system (and that of the new star wars games) is instant. You press block at the moment theyāre hitting you, it counts and thereās a little wiggle room before the hit.
Dark souls parry has a massive wind up, so you need to press the parry button long before the hit is going to land. That wind up at least feels bigger than the delay between pressing dodge and getting iframes, so thats why parrying in dark souls is so silly and useless.
I think this game found a good balance. I consistently find myself pressing block at the exact right time for a sekiro parry, but I do think that gets too easy and the whole game has to focus on that parry system if you use it. The parry on this you have to press just slightly before the attack lands, it takes a little work, a little study of the move to make sure you know the timing, but its not as silly as dark souls. It also means that its difficult enough that the whole game doesnāt revolve around it like it does with the easier system of sekiro.
Well I started a new toon on a new realm and will play around with parrying on Warrick who is an excellent test dummy @wayward
Best of luck! Curious if youāre able to land it with a little practice, that window seems to me to be just a little before it lands.
I donāt think itās too bad. Feels like shields have a more forgiving parry window because the animation takes longer. In general it feels like increased speed reduces your parry window. My parry build heavy rolls and itās pretty easy.