If I remember correctly, I saw Thomas saying in Discord that you guys are planning to set all cost/gains on weapons to be equal. No more range in which they can drop. Meaning there will be no variance in different items you loot off the ground, buy or craft.
Right now I go through the world and when my weapon drops I get all excited, wondering if it could possibly be of a better roll than what I am currently using. I feel like, when this aspect is removed from the game, loot will become rather bland. You will find your desired weapon once, maybe twice if its the wrong rarity and then never have worry about it again.
Granted, they need to be balanced a bit for each weapon type. Twohanders should maybe have a bit more gain respectively, but thats another topic.
It would also tie in nicely with what you guys said about being able to target farm in the future. Having the cartographer tell you where certain enemies are to have a chance at their loot. If its just a one and done drop that would kind of limit its usefullness no?
Maybe its just me trying to look for something to do and chase in this early stage of the game, but maybe I am on to something. What do you think?