Not a fan of earlier housing

In the recent patch of May 4, 2024 QoL change:

  • Housing is now available sooner right after completing the “Sacrament” quest instead of after completing the “Of Rats and Raiders” quest

Not a fan of this change. In my initial playthrough, the pacing of progression felt just right. Storywise, it made better sense for the player character to be more invested with the town after more than just arriving there. Not to be an elitist or anything, but to me it just felt right where it was.

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I agree but they were trying to solve a storage issue. Housing provides storage. Maybe they can change this in the future if they come up with another storage solution.

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100% agree, doesn’t feel right. Before felt kinda like an achievement

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Indeed, i think its the placement of the community chest. Its so tiring to climb all the way up to the rookery lodgings and back out again. May be if they placed it somewhere near the Sacrament whisper?

Edit: and add purchasable tabs/pages to the community chest. To a limited amount ofcourse. Having that unlimited would ruin housing.

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Same. I think it was fine like it was before.

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They should just have Filmore be like “yo, thanks for saving my life, you can use a chest at my shop dawg”, instead of the stupid current location of the community chest.

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Always thought it was a band aid to the storage issue that people seemed to be plagued by.

I for one wasn’t prior to things. So I’m not sure why it was changed.

I was also on team “just move the community chest into town square” for storage at the start.

However I think this housing portion was done more so for those who don’t know how or didn’t farm ichor like others do, as we basically had all slots unlocked in on time.

Those who didn’t do it were the ones more so struggling with space often, so while housing off the rip makes no sense…the need for storage immediately does for those.

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Yeah, thats another thing. Drinking “cleansed” plague ichor to increase storage space, cant we just get “bag upgrades” instead? it just seems ridiculous that drinking something makes you carry more of a category of stuff, let alone wearing two more rings and extra weapon slots to swap with.

If they wanted to slow the pace of progression with wearable gear, i think it can be gated through different means other than again “drinking” the supposedly cleansed ichor.

As i understand, “farming” the ichor wasnt really intended so i suppose this will change sometime in the future. There should be limited ichors per story playthrough, and instead of giving more storage space, cant it just reward attribute points? or something like a progression of rewards. I think this is such a missed opportunity to delve deeper into. Why not make something like a Passive skill tree that requires the said ichors to level and progress through. Stats like Health Regeneration, or Focus Regeneration, or more stamina regeneration, etc. Wouldnt that give the supposed “drinking” of something you probably shouldnt to be more consistent with the story and character being a Cerim and all?

One thing i noticed that when you equip items with these affixes, is it really negates the need for healing items unless you somehow mess up your parries and dodges. They should make it more rewarding by putting these passives deep in a skill tree. And im not talking about a straight line progression, there should be branching paths that you cant all get to with the limited amount of ichors per character. It would add a unique flavor to each character you make, and straight up be more reasonable why you need to drink it.

My solution to this matter would have been to swap the floors in the rookery. Make it so the community chest is on the bottom floor and add tabs. Then for the ‘‘go to the rookery’’ questline just add boxes on either exit that Danos is moving or something.

Housing becoming available after Rats and Raiders made a lot of narrative sense. I felt like I earned it. When we first defeat Warrick and show up to Sacrament, Winnick is suspicious of us. A stranger defeating a monster like that. Even after Elsworth’s comments he remains uncertain. Winnick then uses us to defeat Falstead to further test us, he is using us to solve their issues. Winnick then decides to further test our trustworthiness by using Rattigan as bait. They keep tabs on him, whilst letting us do the dirty work with Falstead. After we have defeated Falstead Winnick reveals this and says we are now worthy of becoming a citizen of Sacrament. This gives us so much insight to who Winnick is as a person and adds meaning to housing.

Also, I made a post about replacing the current ichor inventory expansion system with a feat system similar to D&D. Feel free to check it out:

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I agree with you.

Storywise, killing Warrick was just a thing you had to do to get to Sacrament as he quite literally stood in front of the gate. The inhabitants and guards of Sacrament will still dislike you as you didn’t come when they needed you the most. Sure, you’d be allowed to own a house by Ellsworth, but all of the citizens and guards would heavily disagree. After completing the quest and essentially saving Sacrament from imminent danger, you’ve earned the respect and trust from the guards. And by rebuilding Sacrament, you’ll earn respect and trust from the citizens. Both of those would allow you to become a citizen of Sacrament yourself.

Don’t get me wrong, housing was one of the main things I was most excited for. So I too was a little disappointed that I couldn’t just get one straight away. But storywise, I think it was in a better place before the patch.

An idea to please both parties: Let’s say, at the very beginning, you’re only allowed to own a house from the slums under Sacrament. Only after doing the quest, you’d be allowed to own the other houses within Sacrament itself. It makes sense: The houses in the slums would be much cheaper, so good for the early game. It also makes sense storywise: Citizens and guards wouldn’t care if you lived down there.

Next to that, the inventory problem can easily be solved by adding an additional room similar to the manor with more chests.

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you need 23 silver for the house and more for the furnitures. I did not get that amount when I reach the town. It is still an achievement.

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Inventory management is driving the flow of gameplay. if before it was nice to receive authorization to have a house in the city, now you have the right immediately. and this is only because there is a need to place chests to store objects. I think the base inventory should be infinite, because it’s becoming a big problem. I understand the need to make a difference from the Souls. but it’s becoming a stretch…

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Having infinite inventory defeats the purpose of the housing. It also breaks immersion for me. Being an RPG, i think immersion and realism plays a lot in the flavor of a game. But only to an extent, there must be a right balance between realism and convinience/QoL. I honestly think that the animations for chopping down trees and mining ore nodes are a nice little downtime. It makes the world feel more alive and real, not just having everything automated. I understand that in some games, they dont pay any attention to those kinds of small details and would rather be a popup in your screen, but here in this game, I appreciate they took the time to make it this way.

Maybe yes for the infinite inv. I like too housing and that buy house come later. I would like for example that project buildings don’t have countdown.

i agree, i dont think thats the solution to storage issues.

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I 100% agree, the experience of earning the right to buy a house felt extremenly rewarding and I was much more invested in using and dedicating time to my house than having it from the get go.

I see why this change was made, but… it was not a good change. I hope they revert it and find an alternative way to solve storage problems.

Btw, you’re the helmet guy huh.

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You remember me!

The solution was, a, fix. Like how you can use duct tape to ‘‘fix’’ things. I feel like the narrative is ruined by this ‘‘solution’’. There were so many better solutions to pick from.

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Im not sure if this bug was introduced after this change they made to buy a house . but i encountered a pretty serious bug that i cant access my chests (and furniture but the chests are more damaging) in the first house i own .

i bought a second house and wanted to move my items to house number 2 . but the chests behave as static/invisible items in house number 1 . i cant open them or pick them up anymore . pressing ctrl next to a chest doesn’t remove it . it just makes me lift my shield . there are no prompts to open the chests or anything . and i cant place new furniture in house 1 either . even if its green it says you cant place an item here

i didn’t kill Darak yet , nor can i because i did the other main quest first . darak is nearly impossible to kill (without the items locked in my chest) because of the difficulty spike after killing the twins at the gate . and all the bombs i saved up for a difficult fight is locked in a chest in house 1

16 hours save game prettymuch soft locked because house 1 inventories are not accessible . i do not want to start a new game out of fear that this could happen again . nor can i continue my current save . this is literally a game breaking bug

the inventories and furniture placement works normally in house 2 but what’s the point if i cant retrieve literally anything i stored in house 1
nr3


i made this post in the bug reports but nothing seems to be happening there

They are generally pretty fast with bug reports, I have reported 18 bugs so far and most of them get fixed the next patch.

So have a little patience and they will surely fix the issues :heart:

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