Keeping the default difficulty in place as part of the “vision” of the game I can understand. But there is no point alienating a large part of the userbase and getting negative reviewed on steam over it. Below is a list of suggestions that combine to become a “low friction” mode that should be an option for those that want it. Making each part a separate toggle would let us “choose our own adventure” based on preference. For me I really want to learn to parry everything on each boss, but the run backs are soul crushing and destroy any motivation I have to do this. Compare to Expedition 33 which released recently, it’s also brutally hard parry based gameplay, but has no durability concerns and you can quick-save right before bosses to keep the iteration loop quicker for learning.
- All items inherit Indestructible automatically, no durability concerns.
- Respawn points for bosses moved closer, add additional non-teleport whispers right outside each boss room.
- Faster material farming, add a set timer to material nodes that is short and independent of fog, to allow quicker farming of materials for town upgrades.