Can anyone confirm that the level requirements for gear are going to change and or be removed once Combat 2.0 happens? I’m so tired of finding gear I can’t use. It’s infuriating! Every time I fight a big guy, and I get something I can’t use it’s like the game personally wants to punish me for doing something above and beyond my station.
Look I get you want to reward players randomly with good old fashioned RGN but you need a different system to allow players to use better weapons than level requirements. Please someone confirm that this is going by the wayside once 2.0 combat happens. I might just go back to Arc Raiders till this is changed. With 300 hours plus in the game the only thing I can add to the discussion is how annoyed I am with the gear system’s requirements taking me out of the immersive world.
Edit. I need to clarify why this doesn’t work for me. I have over 2k hours in Elden Ring and they require weapons to be different levels. Why this worked for me is I knew where to find the weapons. I knew how to level up to get it. I could plan my run. In NRFTW I cannot do any of this. The Randomly generated weapons and armor are fine. But because I cannot use them, they are useless. Also, because If I craft a weapon and its level is suddenly higher because I crafted it, I can’t equip it like I planned. If I had found the same weapon at level 1 of my character, I could have just upgraded that weapon and it would retain the same level, but if I craft it at a higher level the same item becomes uselsess to me. This is immersion breaking.