Yea I don’t really see an issue with that either. If focus gain on parry is a flat rate of 100, make the riposte cost 50 focus or something, with the benefit being that you get i-frames during the riposte animation. Like a backstab. That way you still have the option to use rune attacks or anything else instead of the riposte.
The only possible issue is that players may still run around to the back to backstab since it costs nothing; however, with me personally I can say that 50 focus is more than worth it to not have to run around to the enemy’s back every time. Especially with multiple enemies, where you may not have that backstab opportunity anyways.
and when u make it a unique animation or give enchantments that give buffs for using that melee riposte, then u really get the feeling of accomplishment out of parries, even as non rune, pure melee char. and people who like it as is lose nothing.
Personally, I’d probably stick with a rune riposte. I know it’s a personal thing, of course. I just don’t care which button I press to get a riposte. I’d also press the jump button if there was one. But only having one attack in the game that uses focus will confuse new players in particular, who never know where their focus is. And players who want to keep their focus on purpose could accidentally burn their focus if they just attack after a parry.
that is a bold assumption. i am actually good at parrying, i just never use it because it does not feel worth it to me! and i am obviously not alone with that feeling.
landing a parry no matter if u land 1, 10 or all of them should feel equally rewarding for every player, for those who use runes and for those who run pure melee builds. adding the option to have a finisher does not take your rune attack away from you.
i just think a rune i can use at any given time is a real riposte. i can also use the exact same rune without parrying. so where is my actual motivation to parry besides a insta filled bar and a 2 sec stagger?
Again, how is it not worth to stagger your target and perform ANY rune attack of your choice for free?
I mean you say you don’t play around runes but what you’re essentially asking for is a special rune attack that can only be performed after a successful parry. It’s a redundancy, but if it makes you happy sure, why not. I’m not against it per se, I just don’t see the problem with the current system.
Well then perhaps we could have a special riposte that uses a rune slot so it isn’t accidentally activated, but still has a cool locked in i-frame animation. The animations are one of the coolest parts of this game, the team really knows what they’re doing in this department.
Also, for new players that don’t know where their focus bar is, I am sure they won’t be complaining when they use a little focus to perform a badass execution style animation.
I do agree that new players may not realize they have other options, I didn’t even know I was getting that much focus on parries until I saw people talk about it in this thread and tested it in game, so getting that info to new players via tutorial or something should be improved. That’s a seperate issue though.
If the worry is that new players won’t branch out with other options following a parry, then the suggestion from my first paragraph could work. However, i don’t really see that happening. I know for me, i would do it sometimes, and sometimes in bigger fights i would prioritze dodges and rune attacks.
I would also prefer a simple riposte like in Dark Souls, but I know that Moon put a lot of effort into their rune/focus system and that players enjoy it, so asking for a riposte through a rune is only superficially redundant, but rather a compromise that should help Moon balance it should they decide to include it in the game.
How is it not worth to stagger your target and perform ANY rune attack of your choice for free?
It’s not any rune attack. At least when I played with more rune attacks last year, I think there were some that cost more than 100 focus. (I don’t know if that’s still the case today.) Also, many runes are tied to weapon types, so I have to play a specific weapon type to use a specific rune. What if I don’t want to?
It’s not free. I have to spend focus, even if I got it through parrying.
Even if I could use every rune for free, what if I simply don’t want to because I personally don’t enjoy it?
Personally, I would simply enjoy a riposte more, and I’m obviously not the only one. Not everyone has to understand that, but I don’t have to be against it just for the sake of being against it.
Yea I agree. I guess my thing is, if I can run around and backstab them anyways, what does an actual riposte from the front hurt? What is that taking away from players?
I think some people worry that it’s too OP. Some people think that they have to min/max and do whatever gets the best result.. but that’s just not true. Mage build comet azur was very broken in Elden Ring. Did everyone do that though? No, people played the way they wanted to.
Either way, this argument still falls flat since you can run around and backstab after a parry anyways. So I say, if we can backstab them, we should be able to do a cool riposte from the front.
@Chemile0n@Yoke88
Should riposte be off parry or block (like ER) tho? Shields got buffed this patch and they still feel meh. Probably cause of my parry bias but anywho…
If a true riposte was added and it paired with shield to help give them more identity and purpose for people obviously avoiding parry.
Thought being. Parry exist, and is strong already. Giving 100 focus on top of the gear affixes it already feels like a playstyle that’s comfy to play around. Furthermore you’re not excluded from parrying with any shield category.
Block on the other hand is easier to pull off and therefore the rewards for doing it are lesser. Don’t get me wrong you can do stuff with damage taken and block and that’s all well n good. But if the riposte was a an animation, not unlike backstab (but not the same damage, that’d just be silly on block) where when enemies recoil you got a “riposte” attack.
That way you can riposte trash mobs with lesser shields but if you invest into a meaty build where you want to be on brand for being tough and slow, etc.. that build could still have a bit more agency in a fight.
but everyone can block, just hold up your shield all the time. i do not think that “deserves” a ripost.
but if u talk about perfect block just when the attack hits like in monster hunter, then i could really get behind that. even tho in games i know that do that, u do not get a ripost, but u would get an attack buff (could be with “perfect block” enchant affixes), or the enemy builds stagger/stun bar, and after a few perfect blocks (not just 1) u would get the same as with parries, a stagger and the chance to counter. that could work and improve combat variety imo.
which basically is related, just that we do not talk about perfect block, rather than a perfect sword attack counter.
i could get behind all those ideas, because they do only add to variety and depth and hurt nobody. maybe even some of the “runes are riposts” people might actually enjoy their new options.
Yeah just a thought. To me the rune is the riposte but that’s just my take. Thought being it would be a weaker backstab because everyone has access to shields but also if the numbers on shields are balanced it could add a lot of agency to beefcakes that build around block without being also as powerful on builds using a light shield for example.
The counter hit mechanics I’m 100% against. It’s proposed by the same gamer foaming at the mouth that the game is too easy cause club go bonk and enemy stops moving. The idea of having the exact same mechanic but tied to some tangle of “counter” weapons just sounds silly to me.
I could be wrong but imo it doesn’t serve any purpose aside from diluting the gameplay. Not to mention it completely circumvents the logic behind poise and super or hyper armor…
edit: @BlackWaterPirate and that’s not a knock on you or anything. it just doesn’t make any sense for Wicked’s combat to me. Luckily I’m nobody so, carry on.
Hey genius, clubs and swords micro stagger the enemy no matter when you hit them during their attack animation. You can just button mash any enemy to death and they won’t even get to swing.
Counter-hit is a frame perfect interaction, on par in execution with parrying. Guess you never played a fighting game.