I Can't See a Good Solution To Solving Enchanting At All With Current Loot Systems

It’s why I am hesitant to start new topics and answer in depth to other topics. I have said my piece many times before, don’t wanna start sounding like a broken record :joy:

ja ja i got the message lol

MH does have some of the most S-tier crafting/endgame systems in terms of “ARPGs” but they still don’t have the same problem of loot we do here. Literally no game I can think has the problem where the loot pool variety increases and thus your target farming dwindles the more you play.