I’m wondering: are people happy about the new enchantment system? Cause I looked a bit around, and in most of the comments I see they don’t seem too happy. I guess it’s a question of vision: people like myself want control: we like to test different things, combinations etc, but for that you need to have a minimum of control over your built. If things don’t match together, that’s not a built, it’s a bad receipe. Honestly all this RNG thing feels… kinda cheap to me, and reminds me of gatcha mobile games.
I understand the limitation on the number of rolls with the ambers, that was to be expected, but that doesn’t engage strategy or planning. Just pure mindless grind… and dumb luck. Even worse it’s actually punitive because you might end up with a worse enchantment than the one you had to begin with: You already grind to find the weapon you want either looting by luck, or with material to craft it, then you need to count on luck to have the type of enchantment you want: blue or red, then you need to count on luck to get the actual enchantment you want… in the end you might have to go through 10 or 15 copies of the same weapon before getting something close enough to what you were trying to get in the first place… and that’s not even mentioning the attribute restrictions. The game feels like you don’t want us to try thing out.
Not to mention that this will become one of these games where you keep 50 weapons of the exact same type because each one has a little variation that fits a specific built that you may or may not use/re-use: comparing and storing them become a chore not an excitement! And when you have 50 copies of it: the weapon stops feeling special. I‘d rather have one that I can personnalise at will depending on my needs, than micro managing an actual store of copies of the same weapon. The fun is in playing, not micro managing restrictions and mindless grind… If I need to have finished the game 10 times before I can get the playstyle I want… it’s kinda too late. And if by any chance i do get the one weapon I like, the whole shinanigan to craft a new one won’tbe appealing enough to try something new: hence you end up just using the one weapon that works for you and never try anything else.
If I may, I’d like to introduce an idea that you probably already considered but which I think would be much better:
Why not make enchantment scrolls? You’d have to grind to loot them, the better, the rarer, and you’d have to think twice before using it on your weapon of choice. No reroll, no RNG, just good old fashion personal built under control: you still need to grind to find the ones you want, it’s still up to luck to get it, but you DO have control over what you choose to apply or not. You could even have sidequests to find some unique ones!
It’s a question of forcing the player to adopt a gameplay depending on what the game allows even though we might not enjoy it and get frustrated, versus making the game fit your favorite play style.
I think that approach would feel more pleasing to many players. The game is extremely good and has a huge potential, but all that RNG/restrictions thing feels really cheap, crippleling, badly designed, and is absolutely putting the whole thing down in my opinion.