Hello, I don’t know how much longer I can play today so for now here is my feedback, from what I have seen and heard as I unfortunately did not reach the exalting state just yet. Crafting materials can be quite rare and so are facets on the crafted item. If I get a facet I may not even want to enchant the item because of the limits with it and the chances are so slim to get it right.
Crafting: The materials are rare which is very much fine but so are facets, those compound to RNG hell when we combine them with enchants and exalts. Crafting would not need change in my opinion, if the other two get changed / rebalanced. But here is my suggestion for it anyway.
Suggestion: While crafting let us use several Embers + Plagued Ichor + gems to imbue the crafted item with a facet already. That way we can either gamble on them or invest much more to get what we want. Again giving us some Agency
Enchantment Limit
Pro:
- It makes white items worth using as before they were a bit on the useless site I like this very much
- It takes longer to gain your god builds.
Thats it. No more pros
Con:
- It is too punishing, if you find a cursed item you are excited about. You sometimes can’t change the negative to something you can deal with
- The pools are too big and we can’t see them at all. So planning is almost impossible
- An anecdote from my live character: I needed 100 embers to get one specific affix
Suggestions:
- My first suggestion would be revert it to unlimited attempts but make Embers rarer it would feel better in my opinion.
- Keep the current system but let us somehow reset the limits of the rerolls, maybe through Limnus and the seeds so they would have an additional use as well.
- This is my personal favorite solution. Remove the ability to use Embers on items anywhere in the world and move it towards Elenaor instead and let her gain additional abilities with higher levels.
- First Level: The current reroll, one Ember per attempt
- Second Level: Ten Embers per attempt but you choose the category of the enchant health, element, stamina etc.
- Third Level: Fifty Ember per reroll, but you choose the actual effect of the enchantment.
Nr. 3 would give us agency and for a perfected plagued item still needed 250 Embers worst case. It still fits the goal of not getting the gear as quickly as on live but also gives us control. Especially if the range of them stays random, which they should.
Exalting, once again we have the RNG problem, what if I have a low health build and hit exactly 50% with the values I currently got. Then the exalt hits 2 times the reduce max health. Now my build has been weakened instead of strengthened, it would not feel good at all. Same with other enchants you like but don’t want to be pushed. My suggestion would be similiar to Nr 3 for enchants.
Make a hybrid system between the current version, limit of 4 exalts, but let us choose which enchantment / gem we want to exalt, then increase the cost each time we do. A 4th exalt could cost 10 of each torn item and a Plagued Ichor for example. That with the RNG range of enchants would let us think as well.
PS: Please take some time off over the holidays and enjoy family time. You devs are awesome and deserve rest as well! Happy Holidays