A suggestion for making Enchanting more interactive

After the recent price reduction to enchanting I have pondered on how the system can be altered so it’s actually worth the money you spend on it rather than making it cheaper.

Currently finding/crafting/purchasing an unenchanted item you want to use gives you two options:

  1. Inserting 4 gems into it for a more consistent outcome but still being at the mercy of gem % RNG and the general scarcity of gems.
  2. Enchanting it and praying to the RNG gods it doesn’t come out unusable which is usually the case.

Personally i think the gem system is fine but enchanting feels to me like it needs and overhaul and here’s my suggestion:
Players should be given a choice whether they want their item to be enchanted with blue rarity or purple rarity.

Blue enchanting should be more expensive due to the lack of downside. Players can spend 1 silver to increase the number of effects on the item up to 3/3 for 3 silver total cost per enchant. This is quite expensive and the effects themselves are still random, but atleast you know you’re getting a 3/3 blue item instead of playing the slot machine and getting a 1/3 “blue” item (practically grey item with 1 gemslot) or rolling a purple “can’t gain focus” INT weapon, or a purple shield that “can’t block”. <

Purple enchanting should be a static 1 silver due to the RNG factor. When choosing this enchantment type, players are offered a choice of what negative effect they want their purple item to have. Negative effects should be separated into different tiers depending on their severity. Choosing a stronger negative effect should impact the RNG chance for the number of effects on the item and chance for stronger good effects to appear. This way you can either play it safe and choose an irrelevant downside on your item that usually comes with 2 or 3 out of 5 positive effects or you can choose something brutal like “heavy roll only” and get 4-5 good effects with a yellow percentage on 1 of them. Of course the inherent RNG should still be there, and playing it safe should still have a chance to produce a 5/5 and choosing a terrible downside should sometimes result in a 1/5 or 2/5 item. <

DISCLAIMER: I have only 85 hours on this game so I do not claim this to be a perfect or even good solution to the enchantment system so feel free to take it with a pinch of salt. I love this game and I want it to become the best it can be.

Thank you for taking the time to read this!

I feel like it’s fine for now. Using fallen embers you can practically build anything you want if you farm enough. Even purple items can be rerolled so you can really go crazy. The only thing is that I would like even MORE fallen embers (I know they already increased the drop rates with the latests hotifixes) cause they really help you get a build up and running. The only problem is that I feel like there are too many useless enchanments so a lot of times all the fallen embers that I use don’t give me any good enchantments.

Another thing I would like to add is the ability to reapply a gem to a piece. Currently if you apply a gem to a slot that remains fixed. If the drop rates of gems are so low, at least lets us use them multiple times on the same piece of equipment. For example, I’m trying to get a nice build going using the cerim armor, and given that you can only have one per character if you roll a bad gem you need to stick to it for the entire game. Give us the option to use them multiple times, or even better let us socket and unsocket gems without destroying the piece

2 Likes

Your gem suggestion is very good.

Problem with fallen embers is they still leave you to the mercy of the enchantress somewhat. You want use specific crafted a weapon and you want it to be purple? Too bad, the enchantress rolled a blue 5 times in a row, craft it again.
You also have very limited options when rerolling a curse with embers so if you find/enchant a terrible downside puprle item using embers on it’s curse won’t make it more usable. They are also, as you said a limited resource even if they are much more common than gems while still serving a similar purpose.

Embers also sideline the enchantress and the other vendors pretty hard if you just focus on adding embers to items you find rather than actually doing stuff with NPCs in town. Because of that i feel like it’s justified to buff her a little bit.