If we are going for realism they should remove magic, dodge iframes and a bunch of other things that also would make the game a lot worse.
Luckily we aren’t going for realism, we’re going for entertainment so your point is kinda moot.
If we are going for realism they should remove magic, dodge iframes and a bunch of other things that also would make the game a lot worse.
Luckily we aren’t going for realism, we’re going for entertainment so your point is kinda moot.
Why do you mean… Magic and I-frames are real man.
Point is, it’s part of the game. It’s an intentional design choice. They have already reduced the amount of durability loss in the latest patch. If you don’t like it that much… don’t play the game.
All developers worldwide are extremely sorry that your personal specifications for every game haven’t been met.
This is very well worded, and I couldn’t agree more. Well-deserved like, and well said! The current durability system is frustrating and outdated, and so counterintuitive to helping people enjoy the beautiful and dangerous world they created.
I would agree, but this being basically the only punishment u get from dying on a game like this, i think we are getting off lightly, but i do agree on fixing stuff being kinda expensive
Hi,
It is fair that whisper don’t restore your health, considering that you can craft healing items by yourself, but I think that a good addition can be restoring you weapon durability in case a player doesn’t have poweder to restore it. This can be a nice addition, considering that, right now, a I and others have to return to sacra if their weapon and gear are broken. This can be added or the possibilty to fast travel between sacra and other whisper should solve the problem. Yesterday I was in a dungeon and was forced to return to the city because my weapon was broken interrupting the exploration and the flow of the game in that moment.
100% agree, either get rid of it OR make the game much easier
We really need estus flasks style healing and we need to get rid of this durability penalty. Or make the bosses much easier. Having the bosses hard AND this durability penalty is just not fun, simply put.
Let me fight the boss over and over without having to run back or having to grind for heals, what’s the point? It’s not fun, fighting the boss is fun, so let us just do that?
Hard agree. If I wanted to go forage and craft a bunch of food just to be able to play the game, I’d go play Breath of the Wild or Tears of the Kingdom. This type of system doesn’t belong in this type of game. There’s a reason both ARPG’s and Souls-likes have always used a potion or flask system for healing and the decision to go with a food crafting system for this game is a bit baffling.
The durability system as a “death penalty” seems to have been added simply because it’s the way death works in most modern ARPG’s. Again, it doesn’t work in a game like this, though, and there’s a reason Souls-likes don’t use it. The punishing nature of these types of games makes dying repeatedly a necessity and having both the food crafting for healing items and durability and repair systems just creates a negative feedback loop where dying repeatedly makes the game harder rather than you slowly figuring out the fight you’re losing to.
If you die too many times you can actually run out of food which means you either need to keep attempting the fight with no heals, or go forage for an hour to make more food. If you die too many times you can actually run out of money for repairs which will actually soft-lock your character since you have no money and all your gear is broken so you can’t go get more money.
Both systems just need to go.
Perfect explanation, I hope they take these into account or at the very least make it an optional no mercy mode. Something you’d maybe try on your second play through or new game +.
I agree with removing durability. The suggestion made by Scarletwing is also fine but the current system HAS TO GO.
They did fix it. The new gear durability loss and cost to fix is much better now. I’m happy with the update. They also fixed falling damage. You no longer die from the smallest falls and damage reduction from smaller heights while falling.
Don’t have to make the game easier, the enemies mechanics is not too hard to read.
But I’m suggesting ways to make the game more fun and rewarding instead of dread and punishing.
Durability exists to punish dying, but also, the healing system kind of already does this.
If I’m dying a lot, odds are I’m chugging pots. So I’ll run out, back track to collect ingredients, go to a campfire. This makes difficult encounters punishing enough already imo.
Durability is just kicking someone who is already down.
Compare this to souls-like games, you die, you lose your current souls (or whatever resource), you fail to get them back, you lose them for good. It’s punishing, but not excessively so.
In this you can easily blow through all your gold making repairs, find yourself unable to push forward as a result, lose your gear permanently, and probably have to spent untold amounts of time gathering heal items.
If the goal is to make us lose gold on repairs, just have us drop gold when we die. Easy. Also, sparing the frustrations of having to go out of your way to repair.
The most frustrating part of durability is the fact that I am going to die a lot. Even to lower level enemies because I haven’t played the game much. Even if the durability penalty is just 5 ticks per death, my sword is gone in 20 deaths and I suck at this game, so that is going to happen quite frequently.
I love the challenge that the game has. The difficulty isn’t my issue. But I cannot stand durability on gear that I like and want to keep. I should just be able to use it and have fun using it without the fear of it breaking and me having to spend resources to fix it.
It doesn’t incentivize me to use the things I find, because “Well I need to save my gear for a boss fight.” I quite literally bare-fisted and boxed Warrik without a single weapon or piece of clothing. Did it take forever? Yes. But at least I got to keep my gear. That is a fundamentally flawed system in my eyes.
Durability needs to be removed, or please PLEASE create a setting or difficulty mode where everything else is the same but durability is removed, that way people can still play the game with or without the system since I know some people enjoy it.
(This is my experience post-update to the durability system. I still think it needs to be optional, not mandatory.)
Even if it breaks slower, it’s still effectively a way to discourage players who are already struggling against a boss to keep practicing until they get better at it. At some point, that durability (or more likely, their healing item reserves) will run out, and they’ll be forced to leave.
Either that, or difficulty of enemies and bosses will end up getting reduced - that’s what I am hoping won’t happen. If I had keep leaving the boss area so I could pay to fix my gear while fighting Malenia or Isshin, I just would have moved on from the game. And it’s not about the money, even making it free wouldn’t make a difference. It’s about forcing the player to break their flow.
I mean i agree it would be better to not be there, but it now degrades so slow that it’s not really an issue. Even if you have to go back to the blacksmith once, usually there is a warp near the boss. But i hear you on the food vs just getting a certain amount of heals.
I would say that if the system gets to the point so quickly of not even being interacted with, it also doesn’t need to exist at that point then. It either affects gameplay to an annoying degree or is such a non issue that one wonders why even include it at all. There may be a golden balance that could be achieved, but I honestly think that time could be used refining better systems.
Nah, keep the durability effect and add on the loss of experience too!
A simple way to not make this so annoying is don’t let the item disappear. I’ve broken things before and they didn’t dematerialize. It makes no sense gameplay wise, RP wise or realistic wise. As long as you can keep the 0 durability item and repair it later, it’s fine by me. It took me 20 minutes to figure out where my fishing pole went. Evidently, in this game, if you fish 10 times, your pole DISAPPEARS. Stupid.
Not to be rude, but if a game forces you to be aware of your actions, instead of complaining about it - pay more attention to your actions in game. Don’t no brain it, pay attention to the game. I don’t think the spirit of this game is to cater to you no braining it. If you press attack one time too much and fall off a cliff, its on you, not the game. Just my opinion, hate me for it all you like