It’s almost as though smashing a piece of steel against another piece of steel will wear it out or break it.
Its not a matter of reality, its a matter of fun gameplay flow. Durability doesn’t keep a player moving forward, into combat, instead it makes them retreat back just to go into a menu and fork over some measly coins while being annoyed at the time wasted. I would rather my risks and consequences feel more interactive while still focusing on the meat of the game systems that matter most.
I don’t think I’ve found anything at zero durability and I don’t think I’ve ever paid more than 20 or 30 coppers to repair all.
Non-issue in my playthrough.
If we are going for realism they should remove magic, dodge iframes and a bunch of other things that also would make the game a lot worse.
Luckily we aren’t going for realism, we’re going for entertainment so your point is kinda moot.
Why do you mean… Magic and I-frames are real man.
Point is, it’s part of the game. It’s an intentional design choice. They have already reduced the amount of durability loss in the latest patch. If you don’t like it that much… don’t play the game.
All developers worldwide are extremely sorry that your personal specifications for every game haven’t been met.
This is very well worded, and I couldn’t agree more. Well-deserved like, and well said! The current durability system is frustrating and outdated, and so counterintuitive to helping people enjoy the beautiful and dangerous world they created.
I would agree, but this being basically the only punishment u get from dying on a game like this, i think we are getting off lightly, but i do agree on fixing stuff being kinda expensive
They did fix it. The new gear durability loss and cost to fix is much better now. I’m happy with the update. They also fixed falling damage. You no longer die from the smallest falls and damage reduction from smaller heights while falling.
Even if it breaks slower, it’s still effectively a way to discourage players who are already struggling against a boss to keep practicing until they get better at it. At some point, that durability (or more likely, their healing item reserves) will run out, and they’ll be forced to leave.
Either that, or difficulty of enemies and bosses will end up getting reduced - that’s what I am hoping won’t happen. If I had keep leaving the boss area so I could pay to fix my gear while fighting Malenia or Isshin, I just would have moved on from the game. And it’s not about the money, even making it free wouldn’t make a difference. It’s about forcing the player to break their flow.
I mean i agree it would be better to not be there, but it now degrades so slow that it’s not really an issue. Even if you have to go back to the blacksmith once, usually there is a warp near the boss. But i hear you on the food vs just getting a certain amount of heals.
I would say that if the system gets to the point so quickly of not even being interacted with, it also doesn’t need to exist at that point then. It either affects gameplay to an annoying degree or is such a non issue that one wonders why even include it at all. There may be a golden balance that could be achieved, but I honestly think that time could be used refining better systems.
Nah, keep the durability effect and add on the loss of experience too!
A simple way to not make this so annoying is don’t let the item disappear. I’ve broken things before and they didn’t dematerialize. It makes no sense gameplay wise, RP wise or realistic wise. As long as you can keep the 0 durability item and repair it later, it’s fine by me. It took me 20 minutes to figure out where my fishing pole went. Evidently, in this game, if you fish 10 times, your pole DISAPPEARS. Stupid.
Not to be rude, but if a game forces you to be aware of your actions, instead of complaining about it - pay more attention to your actions in game. Don’t no brain it, pay attention to the game. I don’t think the spirit of this game is to cater to you no braining it. If you press attack one time too much and fall off a cliff, its on you, not the game. Just my opinion, hate me for it all you like
Disagree. Durability loss is a very small punishment, especially since its free in the early game. Half of XP loss is a much higher punishment an I feel like the complaints here will only increase if that change is made. After you get some gear and learn the game a bit, death becomes much less frequent anyway.
I disagree totally !
Durability fall way too fast on tools but not at all on items imo.
I’m not particularly good at the game and I often die, but I think I can mostly die 10 times before I have to get back to fillmore (which is 2 fast travel)…
This doesn’t seem like a argument for keeping the system to me, if it is a nonissue, what does it add to the flow of how the game is played. It is either ever present or nonexistent. Theres nothing really interactive/fun about having to port back to town just to go open a menu and throw away a couple coins then port back. The other option is hoard items that repair, which isn’t really a decision, its just a waste of an inventory slot. I hear there is a rune that also does repairs, but that doesn’t seem fun either, limiting the wonderful gameplay in other ways.
They clearly want to innovate on the genre and durability loss on death just seems like a tired and archaic system tbh. I just feel the devs are capable of so much more interactivity in the space that keeps the players engaged in the meat of the game, the combat, exploration, etc. Keep the player moving forward, keep them engaged.
To be honest, I have not encountered the same durability issues as everyone here. I did lose one (1) weapon as I ignored the durability icon in the bottom right corner. I’m 14 hours in and it felt like most of my repairs were for my harvesting tools. My only issue is that the items vanish once they hit zero (0) durability, we can’t repair just repair one (1) item, we can’t tell which items are badly damaged until the cursor is over it.
I don’t think the item should disintegrate when it reaches zero. I’m not sure if there is a recipe for small repair kits, but they should drop more often.
I’m loving the difficulty of this game!
I hope they don’t nerf it too much
But I’ll be downloading a mod that cancels weapon durability all together, because that’s not a challenge… it’s just f*cking annoying! I think dying over and over and over and over should be punishing enough, without having to waste time and resources fixing all my gear.
I agree, i also don’t like the food system. I shouldn’t get 20 heals, should have to get good enough to do it based on what ever number of potions they want to give us that regenerate at resting areas. Food should give stat buffs. I feel the standard souls formula with regeneration at bonfire would make it harder and more rewarding.