I think durability at the start was fine, it kept me on my toes. I feel like I can just play recklessly now and durability is a bigger non-issue. The repair rune did solve a lot of the problems once you discovered it.
Maybe an idea is handling durability as a realm setting. So players who dislike it can disable it and people who wanna suffer can enable it.
Part of the problem is that other systems are designed around it. Repair powders as drops, indestructable as an item property, halved durability as a cursed item property, the repair skill rune, etc. If other systems in the game have to interact with durability, it becomes more difficult to just toggle on and off as an option. PC players could potentially mod it out in the future, but then what of all the item properties like indestructable that are just taking up space?
I would rather see it just go, personally. Durability doesnāt really bother me after the first set of hotfixes. But I would still prefer harder bosses with fewer death penalties, overall.
And a blacksmith who repairs your stuff for free until you make it to Sacrament.
Once you hit Sacrament, item durability fades away as an issue.
Honestly, the devs should find ways to make it important (negative affixes that cause items to deteriorate rapidly, super-low durability items, enemy attacks that inflict durability loss). Barring mechanics to make durability relevant it really does feel like an early game frustration that wasnāt worth the development time.
We donāt need to be punished for playing a game, we need to be encouraged to play it. Make this game fun or else youāre going to isolate the casual gamer who actually finds this game difficult. If you want to keep it, put it on the hardcore mode and make it a true rogue where when people die they have to start over again.
+1 for getting rid of durability.
Instead of improving all the management around it, please just delete it. Thereās plenty of stuff to manage already, like resistances, runes, damage output, food, etc.
Thereās no need for this additional thing to manage
I donāt think is an oppressive system, and the game does need a way to āpenalizeā failures, maybe not the most elegant option⦠still, wasnāt a big deal when early access launched, is not a big deal nowā¦