Get rid of gear durability

Unpopular opinion here.

I think durability at the start was fine, it kept me on my toes. I feel like I can just play recklessly now and durability is a bigger non-issue. The repair rune did solve a lot of the problems once you discovered it.

Maybe an idea is handling durability as a realm setting. So players who dislike it can disable it and people who wanna suffer can enable it.

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Yep, agreed. I liked that it kept me on my toes. My only issue with it ever was that you lost your gear. I had no issue with the system in practice.

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TRUE

Imagine you farmed for 5 days to get lucky on an enchant and then that item breaks :joy:

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Part of the problem is that other systems are designed around it. Repair powders as drops, indestructable as an item property, halved durability as a cursed item property, the repair skill rune, etc. If other systems in the game have to interact with durability, it becomes more difficult to just toggle on and off as an option. PC players could potentially mod it out in the future, but then what of all the item properties like indestructable that are just taking up space?

I would rather see it just go, personally. Durability doesn’t really bother me after the first set of hotfixes. But I would still prefer harder bosses with fewer death penalties, overall.

Just bought in. Played 3 hours and just waded in without much prep.

Gear durability blows with no way to repair on the fly

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The only thing that I have found that potentially causes out of combat durability loss…is tools.

powders…and there is a spell.

And a blacksmith who repairs your stuff for free until you make it to Sacrament.

Once you hit Sacrament, item durability fades away as an issue.

Honestly, the devs should find ways to make it important (negative affixes that cause items to deteriorate rapidly, super-low durability items, enemy attacks that inflict durability loss). Barring mechanics to make durability relevant it really does feel like an early game frustration that wasn’t worth the development time.

EXACTLY!

We don’t need to be punished for playing a game, we need to be encouraged to play it. Make this game fun or else you’re going to isolate the casual gamer who actually finds this game difficult. If you want to keep it, put it on the hardcore mode and make it a true rogue where when people die they have to start over again.

Oh no, they will have to remove items from the game that are utterly useless to make people happy.

Durability needs to go!

+1 for getting rid of durability.
Instead of improving all the management around it, please just delete it. There’s plenty of stuff to manage already, like resistances, runes, damage output, food, etc.

There’s no need for this additional thing to manage

I don’t think is an oppressive system, and the game does need a way to ā€œpenalizeā€ failures, maybe not the most elegant option… still, wasn’t a big deal when early access launched, is not a big deal now…