Gear Durability

Yeah.
Yeah…
I know everyone’s talking about it. I’m not asking for it to be removed entirely, but considering that I lost 15 durability in a successful boss attempt, combined with how much you lose when you die, the cost of repairs just makes death and repeating attempts overly-punishing.
Yes, you can elect to not repair anything, but that’s if you’re okay with things breaking.

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I agree they should definitely tweak/change the durability system, and having a lot of people talk about it only increases the likeliness of the devs seeing it so it isn’t that bad that a lot of people talk about it.

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And the whole point of Early Access is to work stuff out that the devs might be too used to from playtesting, hahah.

Part of me just didn’t want to beat a dead horse, and I don’t want the devs to totally re-work their vision for the game.
But durability is very hard to get right, and I think they really messed up here.

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