NEVER do something forcing players in a single player game to potentially shuffle their RL schedule to match some silly game’s NPC; in this case one available few hours per week
bad ideas instantly lead to people trying to workaround it outside the game with manual clock adjustments, potentially damaging their saves depending on how the game handles real time jumping forwards or backwards
IF for some reason you desperately want him to disappear for a bit, spawn him for a whole day 2-3 times a week, with non-refreshed inventory.
We already have one NPC trader refreshing inventory on a daily cycle (junk seller in the market, whatever his name). Make Finley they same, on a weekly cycle.
Hi guys, I just wanted to make a point that might be relevant to the game.
Limiting the time Finley is available in the game to between 8pm and midnight could punish players who can’t play at those times, only at earlier times.
One of the ways I thought of solving this would be, instead of being an hourly window, it could be a window of interactions.
When those interactions expire, he would go away and leave the town.
So people who can’t play between 8pm and midnight can still take advantage of Finley.
Thanks for the update and the game.
Have a nice day or night.