Few points:
NEVER do something forcing players in a single player game to potentially shuffle their RL schedule to match some silly game’s NPC; in this case one available few hours per week
bad ideas instantly lead to people trying to workaround it outside the game with manual clock adjustments, potentially damaging their saves depending on how the game handles real time jumping forwards or backwards
IF for some reason you desperately want him to disappear for a bit, spawn him for a whole day 2-3 times a week, with non-refreshed inventory.
We already have one NPC trader refreshing inventory on a daily cycle (junk seller in the market, whatever his name). Make Finley they same, on a weekly cycle.
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I was actually just thinking about how he could be better,
Maybe even make him stay two days but change the loot for the second day,
I just ran like four realms as a work around and just log into them all,
But not a great experience to do that…
Maybe have him sell embers aswell in a bigger quantity, well more than one at least.
There are several posts about this. see here:
Finley and his Saturday spawn times or him not spawning at all have been adressed/mentioned here multiple times, also the “change PC time exploit” to refresh vendor inventories, but i haven’t found a topic with a concrete suggestion on how to fix it. (feel free to close this and link it somewhere, where it has already been suggested)
So here is my idea:
Why not limit finley to an ingame timer rather than a real time timezone. for example make him spawn once 7 ingame days have passed, not real …
ok so I work Saturdays from 9am until 4pm. does that make me ineligible for Finley? I refuse to change my pc time, and it won’t work anyway because i cloud game and it’s not my pc.
I thought Finley might be based on each time zone at night or day in game, but this hurts. can we commit to a utc time that is compatible to gaming, like say 12am to 7pm utc, which in central standard time is 1pm saturday to 6am sunday, lol
Finley in theory is good. He could be better.
Tying into his own story, where he is “roaming in search of rare items”, he could be found in the wild instead of a set timer on a Saturday. He could even be tied to the Bounty system that already exists, as a Weekly Bounty, in the form of a rare mob, that can be found in any area. You would find that mob, kill it and then Finley would appear to investigate the loot, since that’s what does. Upon going away from the area he could disappear then. This…
Today i first met Finley in Sacrament, and i was all hyped for the “prestigious” deals i could possibly make with my golds.
Sad truth tho, as soon as he spawned, i asked to trade only to find that his market is filled with complete garbage items.
70% whites, 20% blues and only a couple of purples.
More important, Rares and Uniques don’t even have 4 traits, but they are completely random. So what i found there was far, far worse than what i found during my daily routine in the open world. Not …
Finley needs to spawn everyday at specific times if need be like at night ingame time. To have to rely on your computers PC time and only one day out of the weak is just…very bad for the rolls it offers for how long you need to wait.
This means the only two work around is to exploit PC time or make multiple realms to get multiple chances on saturdays (if you want to play legit) to get weapons you like and can’t craft but has terrible rng drop rates…
There needs to be a better alternative than …
I’m 22 hours in and I only have one complaint. It feels bad to free a character in game and then have to worry about what day of the week it is in real life to utilize the in game benefits.
Another example of time based content I dislike would be similar to diablo4s world boss spawn timer. I find these things very immersion breaking and annoying.
I want to get lost in this beautiful world please don’t make me think about it as a schedule.
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