let me first say great game so far amazing art!
played mage build main (completed in end game) lvl 21+
sword shield 2nd alt lvl 11+
duel wield 3rd alt lvl 5+
Pros
Great game HUGE potential
World is beautiful (Terry Pratchett Art comes to mind ??)
PS devs is this game inspire from Terry Pratchett art style? cause its great
Gritty, dark aesthetic
Fundamentals of combat are fun
Item rarities (white, blue, purple, legendary)
Monster variation is good
cons
HUGE potential not quite there yet ! lacks content (yes ive sen road map i know its EA)
Time gating buildings (especially 4hr) ???
No stat resetting ??? nerf your character before you know what your doing?
Equipment durability doesn’t show which item is damaged (pickaxe, shovel, fishing rod, axe)
Fast travel (last only sucks)
Traps and burrowed enemies have no small indicator they are there
Missing tool-tips is kinda a big one, I don’t know what some of the skills do etc etc
Could be less content cause early access but the world feels small and empty, beach, forest, mountain, sewer. Collect resources. Thats it, so very little repeatability needs more zones added at least 3. (i know EA say adding 1 more)
But I will preface to say this is an amazing game with lots of potential and I’m excited for it, although I think it also needs a lot of work.
THIS IS MY IMHO !!
(i dont want to here your complaints or excuses this post is for devs)
suggestions / requests
- more early game wizard /staffs /items (lacking compared to other classes)
2 . early game drops to many late game items (useless) and not enough needed early game only
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clay drop rate to low
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house items candles need to give off light (currently fire pit is only useful) so no point to candles even better make it so you can light them and blow out!
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auto jump on run has killed me 90% of the time more than bosses???
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ADD play station controller icons please !!!
7 . women in town centre that screams “bring salvation to our second island” as her only voice line after a certain point drives me mental!!! every time i run past please give more line or drop frequency
8 .please make the health cost on channel not cost health if you cancel it!
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please make fast travel select-able locations after unlock the last only things sucks and seem unnecessary
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please make resting at camp fire or whisper a FREE heal
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i think purple item negatives are to harsh never used them because they all sucked to much
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increase tree wood drop rate please a little too low
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Need weapon/armor stat compare between inventory and worn equipment
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def need more zones ( i know road-maps says 1 more coming) but we need a few more IMHO ( i see doors and thing we cant access yet so i hope these get areas
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More inventory space for everything, including town storage or bigger stacks 99 etc
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Town storage is in a bad location. Should be next to vendors.
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Drop item option instead of only Discard
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more bounties need for ichor & more often esp end game!
IMHO ( my 2 cents)
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Gonna paste what I did on Steam, just now seeing this is the place to do it!
I was about to write my own suggestions/feedback thread but you voiced most of what I was thinking so I’m just gonna +1 everything here and add some comments of my own:
- For me, the early game drops were usable but my god are the weapons complete trash at the beginning. I wish there was more variety or modifiers to things.
- Weird, I’ve gotten like 6 by the time I beat the first boss.
- Agreed, the game cannot seem to decide if it’s a platformer or an RPG and is sometimes lacking on both.
- This!!! I’m trying the war room quest pretty underleveled (so dying a lot) and this is so absurdly annoying to listen to every. single. time.
- Absolutely. Makes no sense to be this restrictive when there’s no other mobility options besides slogging through the terrain with lead in your boots.
- Agree, makes no sense why it’s just better to kill yourself to respawn with full health (albeit durability loss) than walking back to a whisper that does not heal or do anything really.
- Mostly agree, only gotten one and had some good upsides but the downside completely made it a terrible weapon.
- Resource drop rate is abysmal. Things costing double digit resources makes this an artificial/grindy way to lengthen playtime and is just unfun.
- I believe this exists, what doesn’t exist is upgrading equipment comparison afaik. It just tells you what resources you need but no info on how much it’ll upgrade to.
- Absolutely, you can’t have all these resources laying about and be so restrictive on the inventory. Take a page out of Souls games and just… don’t restrict it. Specially not with such a slow travel system in place.
- Makes no sense why it’s in your rooms, agree.
- Sounds sensible, tho it wouldn’t even be needed if there wasn’t such a bad inventory system to begin with.
A few things I’d like to add:
-Fall damage seems restrictively punishing, especially early game.
-Getting knocked down combo-ing into the enemies heavy attack is kinda harsh (often a one shot unless full health), especially when the knockdown push (axe enemies) is so quick).
-There needs to be smoother transitions between loading zones. I understand this might not be a priority right now, but it’s pretty jarring.
-Not sure how the loot system works, but 90% of the times I find a hidden alcove and am “rewarded” for my explorations it’s just 1 copper. If you’re gonna reward players for exploring make sure the reward is… you know… rewarding? I’m not asking for legendary gear, but 1 copper (especially so darn often) is a slap in the face.
-Optimization issues still happening, specially in sacrament on the way to Nameless Pass (big dip in fps).
-Too many fights occur in tiny spaces above deadly falls, often with enemies that have massive range. It becomes a very reluctant choice of " do I risk missing a parry and taking massive damage or do I risk a quickstep into the abyss". There’s little maneuvering or strategy to most common enemies (not in a boss arena). Again, artificial way to increase difficulty/playtime.
-The crab quest… why do we need to kill ten thousand crabs and no matter how hard I look, I cannot find enough to complete it (maybe bug).
-We need key binding options. This HAS to be an urgent priority. Whoever thought putting the gesture wheel on a trigger button is an evil mastermind.
-Backstabs are super unreliable, sometimes I’ll be perfectly positioned and not get one and other times I’ll just randomly get one without meaning to.
-Add backstab bonuses for daggers maybe? Would be cool and fits the dex build.
Game definitely has a ton of potential, but it’s definitely not there yet in terms of gameplay.
I feel it tries to do too much, but none of it very well.
Hope the devs continue to listen to the feedback and improve the game (which they have done admirably so far, so hope is high!).
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