After a while I got bored of reroll enchantments with embers.
So I got this idea about an enchanted anvil that allows to enchant weapons as players want.
It may cost a lot do build and to use but will allow for much more weapon customization, I would rather farm a lot for it than –spend– waste time with rerolls.
That kinda kills the thrill of enchantments though. It will never happen.
Thrill?
I do not find reroll for enchantments thrilling, but I do not like slot machines mechanics in a game like this.
It may be nice at the beginning but after a while it just feels boring and a waste of time.
I do not understand why many devs want to squeeze so much time.
For me the real thrilling part would be to find synergies between weapons, runes, enchantments, items and test them out. Also to find what build is more fun to play for me.
With a system like this it will just take longer and if I don’t get lucky with the RNG the game is not that fun.
I would prefer to have a system without RNG or at least with a minimal presence of it.
Maybe once the char get to level cap it unlocks these end-game crafting items that allows for more control over the system.
But I can see that this is my personal taste and if people enjoy doing rerolls and devs want to keep it this way it’s a thing that I can accept, I’ll still play the game.
Also I didn’t specify but the idea was to have both options. The ember rolls are avallabile almost immediately and in the end game we also get this. One can keep re rolling even with the anvil available.
Well there’s a bit of dopamine triggering in your brain every time you roll an enchantment wether you know it or not. Even getting something you don’t like makes it so when you do get it, it feels more rewarding. Yes, Thrill.
Also if you could enchant everything you wanted however you wanted then when loot drops you wouldn’t feel anything.
Sorry but I think an enchanted anvil is ultimately a bad idea for the game.
im kinda agreeing with psy. i know that you think its a great idea and its super convenient, but it would make drops, that could potentially be a good fit for your character because of their rolls, be totally ignorable.
also then people would start to complain on how long it takes to farm for embers to use the anvil, and eventually moon will cave and then suddenly we have cheap enchantments and all we do is try in how many seconds we burst down the hardest boss…
It’s been done a couple of times and it has never been healthy for the game.
The goal of the endgame is, because there isnt really much of the game left, is to use the loop of farm rng drop/enchant as additional content. and if you let people progress to far, their wont be any endgame left
That’s the whole point. The know gambling is addictive and it does give some dopamine but I would prefer the dopamine given by a creating a build that is fun and effective to play rather than “just” gambling but as I said, it’s personal. I get it.
I just really do not like gambling elements like this in games.
As I said I would prefer to farm, at least I know what I will get for the time I spend on the game.
Like an ember+gem combination that will give a specific enhancement.
This can be limited to only certain enchantments ( like elemental infusions).
yeah i get you, but imagine that, in poe 1 fallen ember wouldn’t exist, because it would be too op. a chaos orb that only rerolls one stat? that was some harvest crafting sh’t back in the day when you had basically deterministic crafting.
And its not that hard to farm fallen embers to reroll some stats that are more useful.
do 2-3 zones and you get around 10 embers, i had to use 25 i think on my helm downside, but the upsides were easier to roll…
I would still need to drop the weapons, the RNG there is something I can accept.
If the end-game is that I would prefer to just have the system available rather than spend a lot fo time in rerolling enchantments.
Weapons have stats that are RNG. Stamina use, focus, damage, weight. The loot RNG it’s till there, it would just remove the embers farm/reroll over and over.
But I as I said it’s just personal feeling and it’s not that bad even if they keep it as it is.
I would argue that even if you had the enchantment Anvil, you wouldn’t have too much fun making builds, because the build crafting in this game is quite minimal because the enchantments overall don’t enable a lot of stuff. They are mostly resource efficiency things and so on, they mostly just allow you to use your weapon a bit more efficiently.
There’s a few fun ones though like the Explode on death and bomb damage and bomb not used but they aren’t super impactful or gameplay changing.
I think there’s some changes that need to happen before we actually have build theorycrafting which like you, is perhaps my favorite thing in RPGs.
I wrote a whole post about it and if you have a few minutes to read it and give it a vote up I would highly appreciate it. Regardless it’s an interesting read ive been told.