I’m sure this has been mentioned many times, but I’ll add my voice to the chorus: please allow an in-place/non-destructive reroll — for a cost, of course — for enchantment and infusion (and other similar systems). I’m all for some RNG existing in these systems, I think the randomness adds great flavor, but right now the overall cost is far too great, ESPECIALLY in terms of time spent. Farming and crafting enough items to engage with the system “honestly” while getting enough rolls to find the affix you want is an absurdly steep cost right now. The inevitable result is that this just encourages “dishonest” engagement with the system (e.g. savescumming) instead.
Certain players will always savescum a roll to min/max every possible outcome, that seems unavoidable. I’d like to believe that if we could reroll enchantments and infusions (etc) simply by re-engaging with Eleanor and re-enchanting/re-infusing the same item over again, overwriting the current affixes, for a price, maybe the value proposition on savescumming starts to look worse than “just” spending some additional coin.