Display of items/new loot features/additional functionality

This is the first time I’ve written something like this, as I’ve never participated in such discussions, but since I really like this game, I’d like to add a couple of my suggestions and improvements based on what I’ve already seen in the game.

  1. There’s an issue with the incorrect/ugly display of money functionality in Crucible, as money and points overlap (I’ve attached a screenshot).
    Screenshot by Lightshot
    Screenshot by Lightshot

  2. Since additional features have appeared in weapons/armors, they block certain inventory items and make them difficult to see. It would be better to add them somewhere in the weapon profile description itself, and MAYBE make a button that would expand the description (since it simply says “damage increased, attack speed decreased” - but by how much is unknown) (screenshot).
    Screenshot by Lightshot

  3. Some vendors display incorrectly what’s equipped and what’s not when purchasing/enchanting/upgrading.
    I’m not filing all this as a bug, as there are also suggestions that it could be improved. Add/Change (screenshot)Screenshot by Lightshot
    Screenshot by Lightshot

  4. When using new enchants to improve weapons, it would be nice if they displayed exactly which elements of the item they can change. It’s clear when you’ve encountered them before, but it would be more convenient if the player immediately understood whether it makes sense to change a particular enhancement (screenshot)Screenshot by Lightshot

  5. Moreover, when in the Crucible, some mobs clearly give more points for upgrading than others.
    This is especially true for regular armored warriors, which are already scarce on the map, and they give 6-10 points per person. There are few of them, but the points they give are also small—it doesn’t really make sense.

  6. When playing solo, it might be a good idea to have the player pick up all the resources they obtain (wood/ore, etc.) at once.
    Since when playing alone, you still pick up everything yourself, but otherwise you have to constantly run for dropped items and pick them up several times.
    Also Silver The axe doesn’t chop Birchwood in one hit, leaving a tiny drop of health on the tree—why?

  7. Perhaps it makes sense to improve just one rune’s utility—health restoration. All the other runes are clear, no problem.
    But when the player levels up, perhaps the health restoration rune itself should be upgraded, or replaced not with an aura, but with the same, only stronger one.

  8. P2P connection on multiplayer? will see.
    Actually, there were many other different ideas, but for some reason I didn’t write them down…
    I’ve played the game for about 100 hours now and enjoy it despite it not being finished. The developers are really great, and I’d like the game to be even better in every way.
    I think there’s a casual element to my ideas somewhere, and if they don’t work, then so be it. We’ll play hardcore - that it’s Soulslike)